Pooky’s GBF Weapon Grid Resource



Quick Links:      

 Other



Setting the Stage

This resource should mainly be used to see what finished weapon grids commonly look like in Granblue Fantasy and give you a rough answer to the common question of “How many copies of X weapon do I need?”.  Omega/Magna and Primal grids are explored for all six elements in this all-in-one resource!

You should really read this section to have proper viewing context, but if you want, you can jump straight into it with the quicklinks above.

Grid Definitions:

– M1 and M2 grids (Colossus Tier and Shiva Tier, respectively) are fully farmable Omega/Magna setups.  Some Grand/Moon weapons can provide improvements for these grids, but those options will not be shown here.
– No Gacha, commonly referred to as F2P, represents Primal grids without any Grand/Moon weapons and are fully farmable.
– Gacha, commonly referred to as P2W, represents Primal grids that are not limited by Grand/Moon weapon acquisition.  Often restricted to only Whales, however it is possible to spark and/or luck your way into them.

The suggested grids are not the be-all and end-all for your grid, they are general examples.  In the end, you should run your own calculations and tests to find out what is optimal for you.

I have done rough motocal sims to generate these grids and I also compared them to other sources, namely GameWith and KamiGameAll grids are presented under the assumption of being used with Elemental Advantage.

Thanks to my friends in Ninaverse Discord for helping me refine and edit this resource!

Important things before we start:

If you do not already have a basic understanding of how grids and damage calculations work in Granblue Fantasy, please take some time to become familiar with it!  Here is the wiki page on Damage, of particular importance is the Formula section; the Weapon Skills page is also very useful.  Having this knowledge will help you make better choices when building your grids!


This icon represents a flexible grid slot that can be filled with a weapon of your choice.  This slot will have options that are better than others but ultimately it depends on your setup/needs/resources and can change from fight to fight.


This icon represents any and all weapons that you might be compelled to use as your mainhand weapon (as there are many cases where none of your ideal grid weapons are also ideal mainhands).  I have provided some examples for each element, but my suggestions are not exhaustive and you may use whatever mainhand you desire.


The Ultima Weapon is represented by an Elementless Ultima Sword that acts as a visual placeholder, your Ultima can be any type and element of your choosing.  However, sword is the most common Atma/Ultima choice due to the abundance of viable sword proficient characters and MC classes.  Here is my sheet that shows all SSR character weapon proficiencies.

Atma/Ultima Weapons can be a very good source of Double Attack (DA) and Triple Attack (TA) (provides 20% DA/TA with the Strife key) and have various DMG Cap increasing options with the Ultima keys.  They are often one of your strongest grid weapons and also very good mainhand options (click the banner for more info on Ultima Weapons).  Generally worth using if at least 3/4 of your frontline benefit from its effects, 2/4 also works but is pushing it unless it is mostly being utilized for the Cap up.  I personally consider them as core weapons, but I have included them as a flex option as they may not be possible/optimal for every player/setup.  Strife is the most commonly chosen Gauph key (the DA/TA boost is very strong), but there are other options if you wish to choose those.

Players can hold a maximum of three Ultima Weapons at one time.  They may be reduced to re-obtain the core needed to make them, so you can change the element/type if necessary.  However, the materials/resources required to complete an Ultima Weapon is considerably high for the average player; make sure to plan out what type and element your Atma/Ultima(s) will be!


Bahamut Weapons are usually very strong options for Omega/Magna grids due to the large amount of Normal ATK and HP modifier they provide (they are mostly avoided in Primal grids due to how the damage formula works).  The Dagger of Bahamut Coda is shown as a visual placeholder and should be whichever type is best for your setup.  Builds that include a Bahamut Weapon are assumed to have full coverage, that is, it affects all four members of your frontline.  Their value decreases if you do not have full coverage, do your calculations!


Xeno weapons are currently the best source of Ex/Unknown attack modifiers, the weapons shown in the suggested grids are currently the best options but can be replaced with other Xenos/non-Xenos if needed (the optimal number of Ex/Unknown weapons will possibly decrease if using non-Xenos).


Seraphic Weapons have one of the strongest effects in the game.  While fighting with Elemental Advantage, their Blessing skill increases your final damage by a set percent (20% when SSR); this modifier can increase your damage past the regular DMG Cap.  Some characters have this effect as a passive skill, it is possible to have team compositions where the three non-MC characters all have this passive.  If this occurs, consider running calculations to see if another weapon should be used in place of the Seraphic Weapon.

When investing in Grand/Moon weapons for your grids, make sure to do your research so you can use your resources (and money) wisely as to avoid buyer’s remorse!  Ensure you know if it is personally worth it to invest in any Grand/Moon weapons for your grid; calculate the incremental increase of that next weapon, the X% boost may or may not be important to you.  Some suggested Primal Gacha weapons are regular Character/Gacha weapons and not Grand/Moon weapons, but are either very strong or fill a particular niche.

I provide the most common summon setups at the beginning of each subsection.  The standard summon combination is an Omega/Magna or Primal (ex. Colossus Omega or Agni) paired with an Elemental (ex. Shiva).  However, in many cases double Omega/Magna or double Primal summons are optimal/preferred; your grid and/or overall setup usually needs to hit some kind of threshold before it becomes optimal.  Make sure to calculate and test which summon combination is right for you.

All weapons are assumed to be at max level and skill level.  M1 Weapons will mainly be considered to be 4*, it will be noted if 5*’s make a difference in grid composition or important %HP thresholds.  M2 Weapons generally must be 4* before they become usable/optimal over M1 Weapons.

Click individual weapon icons to go to their wiki page!

Table of Contents:

Fire
MainhandsOmega/MagnaPrimal
Water
MainhandsOmega/MagnaPrimal
Earth
MainhandsOmega/MagnaPrimal
Wind
MainhandsOmega/MagnaPrimal
Light
MainhandsOmega/MagnaPrimal
Dark
MainhandsOmega/MagnaPrimal
Other


Fire


Mainhands


True Infernal Flamescythe is the premier Fire mainhand due to its power, typing and accessibility.  Its Charge Attack offers 2.5 turns of 30% party DA/TA and echo for the MC on burned enemies, very strong with the Berserker class.


Shiva weapons provide 20% party TA on their Charge Attacks (and DA/TA down on the enemy).  They are a downgrade compared to the Flamescythe, but are good mainhands for non-axe classes.


Ixaba, a Grand weapon, gives a one-time assassin buff and 3.5 turns of a strong Crit buff.  Wrathfire Longblade’s Charge Attack provides 25% party Normal ATK and 5% Damage Cap up as well as a passive “revenge” effect.  Both these weapons can provide a good amount of extra damage, however your setup would need to be able to function without a mainhand DA/TA generator.


Benedia, also a Grand weapon, is one of the strongest available gun mainhands for Fire.  Its CA effect is not particularly strong, but it has the second highest attack stat in the game and also provides massive Normal ATK and med Normal DA/Crit.  However, it does not have much competition for best gun mainhand as the other options are Revenant/GW Gun, CCW, Ultima and Moon weapons, most of which require significant investments to obtain.  Uncapping a Benedia to 4* is also a significant investment, make sure you plan on getting a tonne of use out of this weapon as a mainhand if you do.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 + 

[Colossus Omega] + [Shiva]

Colossus Cane Omega

About This Grid

   
Basic M1 Fire grid.  Many players choose to use this as a transition grid until they can field the Ancient Ecke Sachs grid, leaving their Canes at 3* or 4* (or even 0*).  Colossus Cane Omega can be useful for 1T’s or fights where Enmity never gets a chance to get going, especially at 5*, but many players decide the investment is not worth the effort.

Pooky’s Flex Recommendations

  
I highly recommend using an Atma/Ultima weapon in grid and True Infernal Flamescythe as your mainhand to give your team a good amount of DA/TA.  Other DA/TA providing mainhands are also good, but the Flamescythe is good for both its Charge Attack and strength in your weapon grid.

 
Consider Ray of Zhuque Malus in situations where you find yourself needing the extra 7% DMG Cap.  Note that this weapon is the weakest flex option in terms of grid strength, so you potentially lose some power by slotting it in.  Fire of Prometheus will provide more damage than a Ray of Zhuque and is particularly suited to 1T’s or very short fights for this grid; not recommended for long fights as the self burn provides no Enmity benefits here.  If you have Anila, her buffs will lower the value of these Normal mod weapons.

 
Fill out the rest of the grid with another Xeno and/or Colossus Cane Omega; do not go above three total Xenos.

Ancient Ecke Sachs

About This Grid

  
Fire’s “M2 grid”.  Why are AES so highly regarded?  Ancient Ecke Sachs boast three offensive Omega/Magna skills (med ATK, med Crit, small Enmity), all of which are boosted by Colossus Omega; they also have a very low attack stat and a very high HP stat.  AES provide high damage at low %HP as well as an above average total HP pool.  3* AES are generally better than 4* Colossus Canes below ~90-95% HP, and ~80-85% HP for 5* canes.

Pooky’s Flex Recommendations

  
Same recommendation as the Cane grid, DA/TA is important!

 
A sixth AES is a good option for fights where you know activating Enmity won’t be a problem.  For fights where activating Enmity is a problem, you can take Fire of Prometheus; it deals 5% max health in plain damage to each character at the end of every turn.  It also provides 27% Normal ATK, almost as much as a Coda Bahamut Weapon (30-32%), as well as med Normal DA and has no racial restrictions.

 
If you have Anila, her buffs will lower the effectiveness of Normal mod weapons.  Otherwise a Bahamut Weapon is still a good choice and Ray of Zhuque Malus can be used when DMG Cap up is needed.

Omega/Magna 2

 
Shiva’s M2 weapon series do not really offer any significant offensive upgrades over the two previous grids.  Scimitars of Brahman can replace other Omega/Magna or Xeno Weapons (Max: 1-2) if you need or want more hp and double attack without sacrificing too much damage.  Trident of Brahman do not simulate well on motocal, but if you can cap while using them in your grid (unlikely in most scenarios) that extra TA% is a way to potentially increase your damage output; if you reach this point you should know if it is right to use them or not.


Primal

When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Primal Fire is slightly inferior (moderately inferior if you have Anila) to Omega/Magna Fire, but offers better roster flexibility due to Erichthonius; so there is some merit to playing it without any Grand/Moon weapons.  Primal Fire should start to shine over other Fire grids when you have at least two maxed out Grand/Moon weapons (1-2 Ixaba and 0-1 Crimson Finger).

Summons

 + 

[Agni] + [Shiva]

No Gacha
Ecke Sachs

About This Grid

   
A standard No Gacha Agni grid, in most cases it is inferior to an Ancient Ecke Sachs setup due to the difference in Crit stacking mechanics between Omega/Magna and Normal mods.  It does however have Erichthonius, which provides possible freedom from Omega/Magna’s dependency on the Ultima+Flamescythe combination for DA/TA.  Be careful though, Erichthonius also reduces your fire allies’ max HP by 10%, and it stacks with each copy, so multiple copies can leave you with a small HP pool.

Pooky’s Flex Recommendations

   
Each Erichthonius provides 15.4% DA/TA when boosted by one Agni.  Two Erichthonius gives ~31%, adding an Ultima to that will get you to the 50% grid DA/TA Cap nicely; three Erichthonius will result in ~46% but will further reduce your HP.  Due to all this grid DA/TA, your mainhand options open up a lot as there are many powerful non-DA/TA boosting mainhands.  Flamescythe is still a great choice; if you use it MH, it is recommended to only use two Erichthonius, or one plus an Ultima (unless you really want 80% bonus DA/TA).

     
– Ray of Zhuque can be Malus for the DMG Cap up or Regus for small Normal HP (boosted by Agni).
– Fire of Prometheus will help your ES Enmity damage and all of its offensive skills are boosted by Agni, making it a strong weapon even without its self-damaging effect.
– An additional ES, Xeno or a Cane are also fine candidates for a flex spot.  A 5* Cane is the best option here; if one is not available, a 4* Scimitar of Brahman can also be considered over a 4* Cane/second Xeno if you would like additional HP.


If you really need more HP, consider Sword of Pallas.  It is similar to Ray of Zhuque Regus, but offers slightly more HP at the cost of slightly less damage.

No Ecke Sachs

About This Grid

   
A non-Ecke option that avoids the inconsistency of Ecke Sachs crit; stronger than an Ecke Sachs grid until roughly ~80% HP.  The Ray of Zhuque may be either Malus or Regus.  For the Omega/Magna mod, a 5* Cane is the best option here; if one is not available, a 4* Scimitar of Brahman can also be considered over a 4* Cane if you would like additional HP.

Pooky’s Flex Recommendations

   
The No Ecke option does not have very many strong offensive choices left and therefore even if you choose a DA/TA MH, in this setup it is recommended to have three grid DA/TA weapons: either two Ericthonius and an Ultima, or three Erichthonius (dangerous).

  
If you have chosen a non-grid MH by this point, that leaves one slot left, fill it with either another Ray of Zhuque or a Fire of Prometheus.  If you have chosen to MH one of the grid weapons, slot in a third Xeno for the final spot.

Gacha

About This Grid

   
A grid full of Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid Fire has to offer (Ixaba a very strong weapon and has the highest attack stat in the game).  They combine Stamina and Enmity to make a grid that is strong at both high and low HP.  The amount of Ixabas and Fingers that you choose to aim for depends on your setup and the fights you plan on using it for.  I recommend plotting out different combinations of Ixaba and Crimson Finger and then decide which damage curve suites your tastes.  You may decide to you want to all in on Stamina with five Ixaba, or do the opposite with Crimson Finger, there are many possibilities for you to choose from; please do your research before investing in these weapons.

Pooky’s Flex Recommendations

   
Similar to the Ecke Sachs build you should add at least one more grid DA/TA option, two if you choose to go with a non-DA/TA MH.

 
Adding another Ixaba or Crimson Finger can further enhance your damage at high or low HP.  I recommend not going above a total of 6 Ixaba/Fingers as the incremental gain will be small after that.  But once again, I strongly suggest plotting out many different combinations of Ixaba/Fingers to see which damage curve suits your taste.

   
Due to the strength of Ixaba/Fingers, a Ray of Zhuque Malus will likely be useful.  One Xeno should be included in the grid; if a Xeno is being used MH, a 5* Cane is marginally better than a second Xeno.  A 4* Scimitar of Brahman can also be considered over a 4* Cane/second Xeno if you would like additional HP.


Benedia (Grand weapon, Rackam’s) is in a slightly awkward position for fitting into a Primal Fire grid due to the strength and versatility of Ixaba and Crimson Finger.  It can be optimal to slot in a Benedia for Stamina focused setups, but the benefits can be limited.  The extra damage from Benedia’s second skill, which provides med DA/Crit are often not as useful as they appear.  The extra DA usually sees large diminishing returns due to the available DA/TA bonuses in Primal Fire and can be further diminished by characters who buff their own, or the party’s, DA/TA.  Normal Crit is also inconsistent as it cannot be stacked to have a high activation rate like Omega/Magna Crit, so it cannot be relied on to help you consistently Cap.  All that said, if you have already invested in a Benedia or have one and prefer to uncap it rather than obtain another Ixaba/Finger, you may use/invest in it at your own discretion.

 + 
Although Agni + Shiva is generally recommended, double Agni can be a viable choice if you have several Gacha/Moon weapons.  You might consider double Agni for longer fights (where the extra Shiva call becomes less important) or if you have many Fire Elemental ATK buffs or for some other specific scenario you might think of.
The general benefits to double Agni are:
– Strengthens the top end effects of Stamina and Enmity from Ixaba and Crimson Finger
– More DA/TA from each Erichthonius (23.6% per spear; should only use a maximum of two, or one plus an Atma/Ultima)
– Fire Elemental ATK is more potent
– Normal HP skills will be boosted further (ex. Sword of Michael and Ray of Zhuque Regus)
The general downsides to double Agni are:
– No turn one Shiva call
– If you rely on Stamina for your damage, it drops off faster when your party is injured
– Will likely require at least some form of Fire Elemental ATK to make it optimal
– Almost always requires Elemental Advantage
Make sure you do calculations and practical tests to determine if double Agni is right for you!


Double Elemental

Summons

 + 

[Shiva] + [Shiva]

Grid

About This Grid

   
An alternative to the Omega/Magna setup for those who have their own Shiva and would prefer to farm Xenos over Ancient Ecke Sachs, its strength is very similar to an Omega/Magna Cane build but has access to an earlier second Shiva call.  This setup is best for 1T setups and fights that will end shorty after the use of the second Shiva, but an Ancient Ecke Sachs grid should outperform it in most other cases.

Pooky’s Flex Recommendations

  
Once again I highly recommend using the Ultima plus Flamescythe combo to supply DA/TA to your party, you may also add an Erichthonius if you really want to squeeze in some more DA/TA.

 
If you have chosen a Xeno MH, do not go above a total of four Xenos, a third Cane should be marginally better.

 
If you still have room, round out your grid with another Normal weapon.  Ray of Zhuque for increased DMG Cap or Fire of Prometheus for pure power.



Quick Links:      

 Other



Water


Mainhands


Murgleis, a Grand weapon, is a better version of the Seven-Star Sword (Revenant/GW sword), its Charge Attack provides a 35% DMG Cut that can stack with Phalanx for a full Cut; also has good Swordmaster/Glorybringer skills.

 
Charge Attacks: Xuanwu Shellfists provide echo for your MC, Wilhelm provides 20% party TA but will not stack with 5* Feower/Quatre’s Charge Attack.  Both these weapons are good candidates for farmable Luchador mainhands.

 
Blue Sphere, a Grand weapon, is the premier sustain mainhand.  Its Charge Attack provides a party-wide 1500 HP refresh for three turns as well as a 1-hit mirror image.  The True Glacial Dream Staff is also useful for its small heal and dispel; it also has a static MH effect that provides a significant boost to your MC’s Charge Attack DMG (boost based on how high HP% is).


Scarlet Vane (regular character weapon, Societte’s) provides 30% Water ATK and 10% increased Charge bar gain with its CA; this can be more powerful than an Ultima’s CA if the DA is not needed.  Scarlet Vane also doubles as a slightly weaker Xuanwu Mace Malus in terms of a grid weapon, as it also boosts Cap by 7% but has a slightly weaker Normal ATK skill.  While it is a strong MH, it may or may not be worth investing in, especially if you only have one copy, as it is mostly just for MH use; plan your Gacha weapon uncaps wisely.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

or 

[Leviathan Omega] + [Europa or Bonito]

Standard M1

About This Grid

   
Basic M1 Water Grid.  Very simple and has an easy transition to M2.

Pooky’s Flex Recommendations

  
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).  If you have 5* Feower/Quatre, a MH that provides DA/TA on Charge Attack becomes redundant (they don’t stack), so a damage focused MH would be a better choice.

 
Add a second True Glacial Dream Staff and/or a fifth Leviathan Gaze Omega to fill out the rest of the grid.

  
Other options:
– Ancient Auberons can be used to increase your HP and potentially your damage if you lack bonus DA/TA in your setup; more than one is usually a damage loss if you have at least a 30% DA/TA buff.  If more HP is necessary, replace Daggers with Ancient Auberons as needed.
– Consider Xuanwu Mace Malus in situations where you find yourself needing the extra DMG Cap.
– Bow of Sigurd has two Normal attack skills (but one expires after 8 turns) and provides more Normal multiplier (38%) than a Bahamut Weapon (30-32%) without any racial restrictions. Useful as a one-of (the temporary buff does not stack with other copies of the bow) for 1T setups and short fights; can be used in place of, or in addition to, a Bahamut Weapon.

Standard M2

About This Grid

    
Omega/Magna Water gets a significant upgrade by simply including up to two Tyros Zither in the grid.  When boosted by a single 4* Leviathan Omega the first Tyros Zither will add ~20% Charge Attack DMG/Cap, the second will only add an additional ~10% Cap (CA DMG Cap increase is capped at 30% for the Sentence weapon skill).  Replacing Leviathan Gaze Omega with Tryos Zither is a small damage loss on basic attacks, but the increased CA damage should more than make up for it.

Pooky’s Flex Recommendations

 
Same as M1, adding DA/TA sources to your grid/MH effect will help you get off more Charge Attacks and take advantage of Tyros Zither.

 
It is recommended to have a second Tyros Zither, the next best choice is a second Xeno followed by a Dagger if you do not have a second Zither.

  
Same as M1.


Primal

When Should I Invest In/Start Using a Primal Setup?

Assuming you have at least two Fimbuls, “No Gacha” Primal Water is approximately on par with or slightly inferior to M2 Water depending on your characters.  There is merit to playing Primal Water without any Grand/Moon weapons.  Varuna setups can be good with just one Murgleis, but start to outpace other Water grids when you have at least two maxed out Murgleis.

Summons

 +  or or 

[Varuna] + [Europa or Varuna or Bonito]

No Gacha

About This Grid

     
A side-grade to the Omega/Magna options that provides more HP at the cost of having to maintain high %HP to maintain Fimbul’s damage (Stamina multiplier).

Pooky’s Flex Recommendations

 
Same as M1, adding DA/TA sources to your grid/MH effect is very beneficial for this grid.

  
– A 5* Dagger will provide the most raw damage out of all these non-Normal mod flex options.
– If you only have 4* Daggers, you may opt to use a 4* Tyros Zither instead for increased CA DMG/Cap at the cost of a bit of basic attack power.
– A second Xeno is slightly better than, but basically on par with, a 4* Dagger.

    
– A second Xuanwu Mace is standard filler with no drawbacks, can be whichever mod was not originally used, Malus (Cap up) or Regus (small Normal DA).
– Only use a third Fimbul if you are absolutely sure you can maintain full/high HP.
– Bow of Sigurd should only be used for 1T’s and other short fights.
– Xuanwu shellfists provide echo (boosted by Varuna) for the character in fourth position at the cost of reduced charge gain.
– An additional Wilhelm can provide more damage, but each one applies a 10% max HP reduction to your Water allies.


Auberons are not the best source of damage, but provide okay damage while also boosting your HP.  If more HP is needed, add Auberon(s) and/or remove any Wilhelm(s).

Gacha

About This Grid

   
Varuna grids boast high HP and ample amounts of grid DA/TA.  The core of the grid is Murgleis (Grand weapon, Katalina’s) and Fimbul.  Murgleis provides massive Normal ATK and small Normal DA/TA, while Fimbul provides Normal Stamina and HP.  Gacha Water also has good Cap breaking options in Blue Sphere (Grand Weapon, Drang’s) and Xuanwu Shellfists, they respectively provide CA Cap up and Echo (to the fourth character).

Pooky’s Flex Recommendations

  
Three Murgleis boosted by double Varuna provides ~36% DA/TA and will reach the 50% grid Cap with the addition of an Atma/Ultima or ~48% with a fourth Murgleis; this is why one or the other is recommended.  Four Murgleis and an Ultima neatly hit the 50% Normal DA/TA grid Cap in single Varuna setups, but the incremental gain is small over three plus one.  A DA/TA providing MH may or may not be ideal depending on your team composition.  If the grid DA/TA is enough for you already or you have 5* Feower/Quatre, consider using a damage increasing or utility focused mainhand instead; an Ultima MH is particularly powerful in double Varuna setups.

   
– A second Blue Sphere is likely your best choice for damage, due to its massive Normal ATK modifier in addition to its CA DMG/CAP up.  Blue Sphere boosted by a single Varuna provides 11% CA Cap up and 17% with double Varuna; this boost maxes out at 30%.
– Xuanwu Mace Malus and Shellfists are standard weapons that can give extra damage or Cap up.
– A Tyros Zither is a slightly weaker (compared to a Dagger) Omega/Magna mod that also boosts your CA Cap (stacks with Blue Sphere).

  
These weapons can be used to fill out the rest of your grid, do not use a Leviathan Gaze Omega if you are already using a Tyros Zither.



Quick Links:      

 Other



Earth


Mainhands


True Judgement Lyre is a great mainhand if you are using a class that can wield harps.  Its CA gives a small heal and 3.5 turns of a weak revitalize; also has potent self DA/TA effect when under High Voltage (buff from Elysian/Drum Master skills).


Last Sahrivar is a defensive mainhand; its CA gives a buff for 3.5 turns that converts all incoming Elemental damage to Water damage instead, also gives your MC 3.5 turns of 20% Earth Elemental ATK.  It can be combined with SR/SSR buncles to greatly reduce incoming damage from a boss of any element.


AK-4A, a Grand weapon, is a strong grid weapon with a decent Charge Attack effect.  It inflicts a short DEF down on an enemy, can be useful for 1T’s and the 10% Charge Bar boost is always good.


Mirror-Blade Shard, another Grand weapon, has to ability to add on significant amounts of free damage.  Its CA dispels an enemy buff and gives a buff to your MC that increases DEF and inflicts a nuke 1.5 turns later; the buff refreshes once after the first nuke.  Only use if your setup does not need a DA/TA or charge boosting mainhand.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +  or  (M2 Only)

[Yggdrasil Omega] + [Godsword Alexiel or Yggdrasil Omega (M2 Only)]

Standard M1

About This Grid

   
Basic M1 Earth Grid.  A very simple yet effective grid; completely replaced by M2 Earth.

Pooky’s Flex Recommendations

 
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).

  
– Adding a second Xeno and/or another Yggdrasil Crystal Blade Omega will increase your grid strength.
– Baihu Claw Malus can be added if Cap up or another Normal mod is needed.


Ancient Perseus has two offensive skills that provide a total of 22% Omega/Magna ATK (4* sword is 18%, 5* is 20%), but also lowers your DA by 10%.  It is useful for raw power in 1T setups, can replace swords.  Raw Power Ranking: 5* Sword > 3* Ancient Perseus > 4* Sword > 0* Ancient Perseus.

Standard M2

About This Grid

   
One of the strongest farmable grids, offers high HP and damage.  This grid wants to maintain a high percentage of HP due to Nibelung Horn’s Stamina skill, which is made somewhat easier by Nibelung Klinge’s HP skill.  Yggdrasil Crystal Blade Omegas can be used while working on collecting Nibelung Klinges.  Double Yggdrasil summons will provide 100% Crit with three 4* Nibelung Horns and boost Nibelung Klinge’s HP skill even more.  Ideally this setup has some source of Elemental Attack buffs (ex. Ultima MH, 5* Eahta, De La Fille, etc.) to maximize its potential.

For in depth analysis on M2 Earth: Pooky’s Ponderings – Omega/Magna Earth Grid Guide

Pooky’s Flex Recommendations

 
Same as M1.

 
If you are using an Ultima and have any Normal ATK buffs in your setup (you might not in solo content, but in raids someone will usually buff you), these weapons may not be optimal for damage; do your calculations!  That said, a Bahamut Weapon can still be useful for HP (if you want even more) and a Baihu Claw Malus will push your DMG Cap higher.

  
Fill out the rest of your grid with a at least one more, two max, Sword/Katana and/or a Xeno.


Primal

When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Earth Primal is outclassed by M2 Earth unless very low %HP can be maintained.  There is very little reason to use “No Gacha” Titan over M2 Earth.  It is recommended to have at least three to four AK-4A in order for Primal Earth to surpass the power of M2 Earth.

Summons

 +  or 

[Titan] + [Godsworn Alexiel or Titan]

No Gacha

About This Grid

   
The No Gacha grid for Titan is Enmity focused due to Solomon’s Axe, it will perform best if Ayer and/or Threo are included in the party.  Earth M2 will outperform this grid.  Nibelung Klinge can be used instead of Yggdrasil Crystal Blade if more HP is desired.

Pooky’s Flex Recommendations

  
Same as M1. But you can also add Spymur’s Vision to Earth Primal grids.  The weapon is a bit lackluster in terms of providing multiattacks for your team, as it only offers medium DA; it also has big ATK and small Crit as well as a 10% max HP cut.  If you have any other DA/TA buffs you’ll likely only want one Spymur’s Vision at max, especially if you want to feel safer at low %HP.

  
– An additional Solomon’s axe will enhance your damage at low HP while an additional Xeno will help at all percentages.
– A Baihu Claw can be used for extra DMG Cap (Malus) or medium Crit (Regus).

Gacha

About This Grid

  
AK-4A (Grand Weapon, Eugen’s) has one of the highest attack stats in the game and also has three offensive skills: massive ATK, small ATK, and small TA, all boosted by Titan.  This leads to a grid with very high damage and a decent amount of TA.  At least one of your flex options should be another Gacha weapon.

Pooky’s Flex Recommendations

  
An Ultima will be one of your best options for DA/TA.  Four AK-4A provide ~18% TA (22% with five AK-4A) with a single Titan, and ~27% (34% with five, hits Cap with Ultima) in double Titan.  Mirror-Blade Shard (Grand Weapon, Alexiel’s) can shore up the lack of HP and DA that AK’s do not provide.

 
Greatsword Andalius (regular character weapon, Aletheia’s) is better version of Baihu Claw Malus.  These weapons are weaker than other options for pure damage but increase your DMG Cap by 7% each, up to a maximum of 20% (three total copies).


Use Stratomizers (regular character weapon, Eustace’s) if capable of abusing Enmity, often used in conjunction with SS Zooey and Nighthound’s Tactical Relocation skill.

  
For non-Normal mods, use these options.  Another Xeno and/or a 5* Ygg Sword are the best options for damage but a Nibelung Klinge is also a good choice (instead of an Ygg Sword) as it provides additional HP without sacrificing much damage.



Quick Links:      

 Other



Wind


Mainhands


True Conviction Flashspear is a decent spear mainhand that offers a dispel and charge gain on its CA as well as a passive stacking MC only DA/TA buff that resets upon taking damage.


Grimnir’s weapon series Charge Attack’s provide 20% party DA/TA and a mirror image for the MC.  This effect is normally restricted to daggers/axes and is uniquely strong when combined with MC classes that have DA/TA buffing skills (ex. Elysian with the Call of the Abyss skill and mainhand Last Storm Harp).


Love Eternal is a much stronger Four-Sky Blade (GW Dagger); it gives a base 36.5% Normal ATK mod (GW Dagger is only 15%), a 5% Normal DA mod, and gives 35% DA/TA on its Charge Attack effect.  Reunion offers damage buffs on its CA instead of DA/TA, providing 20% Wind ATK and Stamina on its Charge Attack (note that Reunion’s Wind ATK will not stack with SS Jeanne d’Arc’s Charge Attack effect).  Both of these Grand weapons are strong dagger mainhands.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +  or  (M2 Only)

[Tiamat Omega] + [Grimnir or Tiamat Omega (M2 Only)]

Standard M1

About This Grid

   
Basic M1 Wind grid.  The core weapon of this grid is Tiamat Bolt Omega, it differs from Fire/Water/Earth in that it is not a single big ATK modifier; instead it has med ATK and small Enmity.  Lacking in damage at full HP but very strong when Enmity is activated.

Pooky’s Flex Recommendations

 
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).  Many end game setups include an Ultima (MH or grid) and/or a DA/TA MH (plus Splitting Spirit) along with 5* Niyon to provide their team with large amounts of immediate and sustained DA/TA buffs.

   
– An additional Tiamat Bolt Omega will enhance your damage at low HP while an additional True Conviction Flashspear will help at all percentages.
– Consider a Qinglong Spear Malus if you can take advantage of a higher DMG Cap.
– Ancient Nalakuvara has two Omega/Magna attack skills (but one expires after 8 turns) that are both boosted by Tiamat Omega.  It is useful as a one-of (the temporary buff does not stack with other copies of the spear) for 1T setups and short fights; may be added to the grid or take the place of a Tiamat Bolt Omega.

 
If you have Niyon/Nio (particularly her 5*) and/or Seofon/Siete (or other Normal buffers), their buffs can reduce the value of other Normal weapons/buffs especially if you are using an Ultima; make sure to take this into consideration when doing your calculations!  Use Qinglong Spear Malus for Cap up (otherwise its a fairly weak grid weapon) or a Bahamut Weapon for more ATK and HP.

Standard M2

About This Grid

  
One of the strongest Omega/Magna grids, provides a mix of Stamina and Enmity so that damage is high no matter the %HP.  Double Tiamat summons will provide 100% Crit with three Last Storm Harps.  Ideally this setup has some source of Elemental Attack buffs (ex. Ultima MH, SS Jeanne d’Arc, Scathacha, etc.) to maximize its potential.

For in depth analysis on M2 Wind: Pooky’s Ponderings – Omega/Magna Wind Grid Guide

Pooky’s Flex Recommendations

      
Same as M1.  I recommend an Ultima or DA/TA MH.  One of the flex slots should be an Ultima (if not MH), Bahamut Weapon, or Qinglong Malus.  The last flex I recommend to be a fourth Bolt or a Xeno.

Tiamat Gauntlet Omega


Tiamat Gauntlet Omega is Wind’s equivalent of Leviathan Gaze Omega/Yggdrasil Crystal Blade Omega/etc.  It provides more damage at full HP than Tiamat Bolt Omega, but Bolts become equal or better at around ~90% HP.  Many players do not end up investing any resources into Tiamat Gauntlet Omega as their use is mostly niche and the potential of Bolt builds is much higher.


Primal

When Should I Invest In/Start Using a Primal Setup?

Similar to Earth, Wind has a very strong setup with M2 Wind.  There is almost no merit in using “No Gacha” Primal Wind over M2 Wind (or even M1 Wind).  It is recommended to have at least three to four Love Eternal/Reunion to match the power of M2 Wind.

While Gacha Wind can be an upgrade over M2 Wind, I mildly recommend that players spend their Damascus Ingot resources on other elements.  I say this for two main reasons: 1) Wind does not currently have a Grand/Moon weapon that provides Enmity/Stamina or TA, 2) the availability of strong DA/TA and Normal ATK buffs from top tier Wind characters, which has greater synergy with Omega/Magna setups.  That said, you may find a Zephyrus setup that suites your tastes or allows you to achieve something that M2 Wind might not be able to do; invest your resources where you please, but also do your research!

Summons

 +

[Zephyrus] + [Grimnir]

No Gacha

The options for a No Gacha Zephyrus build are currently lacking, it is recommended to use Omega/Magna Wind instead.

Gacha

About This Grid

    
Love Eternal (Grand Weapon, Rosetta’s) and Reunion (Grand Weapon, Lecia’s) both have three Normal modifiers (one is massive ATK) that are boosted by Zephyrus: LE provides more offense (med ATK and med DA) while Reunion provides more HP (small Majesty, ATK/HP).  This grid is strong but is not commonly invested in due to the strength of Wind’s Omega/Magna options.

Pooky’s Flex Recommendations

  
Adding an Ultima to your grid and using an LE mainhand will provide your team with ample DA/TA.  With one Zephyrus, three LE and an Ultima hit the Normal DA grid Cap.  A fourth LE can be added for more damage (has more 2.5% more Normal mod than Reunion), but the DA will likely be wasted and you may prefer to opt for a Reunion instead for the HP.  Le Fay offers a non Ultima DA/TA option but is generally not recommended due to its lack of raw attack power and the fact it does not have a 4*.

  
The rest of your grid will be filled with some combination of these:
– Reunion offers a hefty amount of Normal multiplier as well as some HP.
– Xeno and Qinglong Spear are standard filler.



Quick Links:      

 Other



Light


Mainhands


True Purity Sunblade has a static MH effect that gives a Normal Stamina modifier, also gives party uplift and local blind upon its Charge Attack.  A good mainhand option for Berserker and Swordmaster/Glorybringer if your setup can go without a MH DA/TA generator.


Huanglong Spear has a strong static MH effect that boosts party Charge Attack DMG and Cap by 20% and its Charge Attack boosts Charge Bar gain.  Also prevents Charge Attack Sealing Debuffs.

 
Gambanteinn and Eden are both Grand weapons that are strong in grid and have decent mainhand effects.  Gambanteinn offers healing while Eden gives a shield and small Normal attack boost.  The effects, while decent, are not strong enough to warrant spending resources on them purely for MH use.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +

[Luminiera Omega] + [Lucifer]

Standard M1

About This Grid

 
Basic M1 Light grid, offers very high HP.  Luminiera Bolt Omegas can be used as stepping stones while you work on uncapping Luminiera Sword Omegas (do not use swords before 4*).

Pooky’s Flex Recommendations

 
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).

     
Any leftover slots can be filled with these weapons:
– A sixth or seventh Luminiera Sword Omega are the best no-strings-attached options for damage and come with bonus HP.
– A third Xeno is good option over more Lumi Swords if you have a lot of normal buffs.
– Cosmic Sword is a good option when your grid is all swords, BAL and ATK types offer damage oriented bonuses.
– A Bahamut Weapon is not the best option (diminishing returns on its Normal ATK due to Lumi Swords) but can make for decent filler, especially when on the low end of Lumi Swords and/or you lack Normal buffs.


Huanglong Katana is a very unique weapon and its use is often debated about, mainly with regards to racing due to the extra animations/skills/time it takes to fully utilize.  It provides massive Normal ATK (at the cost of a 10% max HP cut) and has a passive that activates when your party uses a healing skill, providing a 10% Light Elemental ATK buff for 7 turns and stacks up to a maximum of 50% (new stacks refresh the duration).  Generally you should only use this weapon when you can take full advantage of its passive skill, but if its massive Normal ATK by itself is optimal for your setup, then none of the following applies.
The following questions should be asked before using this weapon:
– does your team composition have multiple healing (green skills) that are useful to be used on cooldown for quick stacking?
– can you prevent the 10% HP cut from having a significant negative effect on your setup?
– can you avoid having the bonus dispelled or dropped off in the fight? (less important if you can quickly reach max stacks)
– will the bonus provide a significant damage boost in your setup?
– if racing, is it worth any extra time it takes you to stack and maintain the bonus over just attacking?
If you answer no to any of these questions you may want to consider other options.


Luminiera Sword Omega are only to be used once they are maxed out at 4* and may take a while for players to obtain.  In the meantime, Luminiera Bolt Omega are the best placeholders (Luminiera Harp Omega also provides the same skill as Bolts, but has less attack).

Standard M2

About This Grid

  
M2 Light offers a good upgrade over M1 if you can maintain high percentages of HP.  Mittron’s Bow gives Stamina and Crit skills that are boosted by Luminiera Omega, providing a significant increase in damage; Luminiera Sword Omega are still a staple in this grid and therefore will provide a large pool of HP.

Pooky’s Flex Recommendations

     
Same as M1.

 
– A third Mittron’s Bow should only be used if you know you can maintain full/high percentages of HP.
– You can safeguard your low HP damage by adding one Mittron’s Treasured Blade, though your full HP damage will drop (likely by around ~5%).

Alternate M2

About This Grid

    
A grid that is focused on Mittron’s Treasured Blade offers an alternative playstyle in Light that could possibly revolve around Enmity.  If you are below ~75-80% HP, grids that include multiple Daggers will generally be a superior choice; if plan on maintaining ~75% HP or higher, the Standard M2 option is recommended.  When dealing with combinations of Stamina and Enmity the amount of each weapon highly depends on the user’s choice.  Plot out different combinations of Daggers, Bows, Swords and Xenos, and then decide which damage curve you like the most.  You could consider using double Luminiera Omega summons with this setup but ensure to check its viability through calculations and testing!

Pooky’s Flex Recommendations

  
Same as M1.

   
Add additional Mittron’s Treasured Blades to increase your damage at low HP, add additional Mittron’s Bow to increase your damage at high HP.  Again, plot out different combinations of Daggers, Bows, Swords and Xenos, and then decide which damage curve suites your tastes.


Primal

When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Primal Light is inferior to M2 Light, it uses basically the same grid but provides less HP and damage.  Depending on your characters, one Eden Zeus setups can hold a candle to M2 Light.  However, it is recommended to have at least two Eden, or one Eden and one Gambanteinn, maxed out before using Zeus instead of M2 Light.  Preference in summons generally goes to Zeus+Lucifer for players with less than three Grand weapons.

Summons

 + or 

[Zeus] + [Lucifer or Zeus]

No Gacha

Uses the same grid as Omega/Magna, many Luminiera Sword Omega and a couple True Purity Sunblade (unless you farm Bow of Iliad/Gungnir, which are very average weapons), but has less HP and Normal buffs are less effective.

Gacha

About This Grid

   
Gacha Primal Light offers a very strong grid that provides high damage and DA/TA.  Eden (Grand Weapon, Lucio’s) supplies the majority of damage with its massive Normal ATK and med Normal Stamina while Gambanteinn (Grand Weapon, Io’s) provides small Normal DA/TA as well as its own massive Normal ATK, all these skills are boosted by Zeus.

Pooky’s Flex Recommendations

   
Each Gambanteinn provides ~7% DA/TA with a single Zeus and ~12% with double Zeus.  If you use an Ultima and/or have other sources of DA/TA buffs, two Gambanteinn is generally optimal but three are good if you can constantly Cap, as multi-attacking more would be the only other way to deal more damage.  An Ultima MH is particularly powerful with double Zeus setups and should also generally be used at least in grid to add some form of Cap up to your setup.


Crystal Luin (limited character weapon, SS Heles’) should only be considered for extra DA/TA if you can essentially Cap with nine weapons as it has no damage skill besides small Enmity, which does not provide any boost at full HP.  It provides 11% DA/TA with one Zeus, and 17% with two; in double Zeus an Ultima, one Gambanteinn and one Crystal Luin will give 49% DA/TA, just under the 50% Normal DA/TA grid Cap.

  
Another Eden can be added for even more damage if necessary, otherwise fill the rest of the spots with an additional Xeno and or Sword.


If capable of properly utilizing, the 50% Elemental ATK from Huanglong Katana is very good in double Zeus setups.  Refer to M1 Light for the conditions you should follow before using this weapon.

.
If you need more HP, consider using a Sunset Fan; however, it is a large damage loss to use over any of the other flex options, as it only offers small Normal ATK (obtained when 4*/level 120).



Quick Links:      

 Other



Dark


Mainhands


True Phantom Demon Blade has great MC effects that go well with maintaining Enmity and significantly boosts the MC’s DA/TA rate if the mirror images it provides can be maintained.

 
Hermanubis is an axe with a Charge Attack similar to True Infernal Flamescythe, providing 30% DA/TA.  It supplies med Normal Majesty (ATK and HP), so it provides less raw power as a grid weapon, but it also increases the CA DMG Cap; like the Flamescythe, it is very good with Berserker.  Phantasmas gives 3.5 turns of party DA/TA (values not yet confirmed) which is longer than the 2.5 turn norm.  The power of this weapon is not yet clear but it has potential if your MC is looking to wield a gun.


Qilin Lyre is a great harp mainhand.  It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs.  The Charge Attack is essentially the Clarity skill, it removes a debuff from all parties.


Parazonium is one of the strongest mainhands in the game.  It is a Grand Weapon, so it boasts high stats and a massive Normal ATK skill (along with its small Normal DA/TA); its Charge Attack gives your party a 30% DA/TA and 15% echo buff.  Very strong, good with the Splitting Spirit skill.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +

[Celeste Omega] + [Bahamut]

Standard M1

About This Grid

   
Basic M1 Dark.  Strong at low HP and also has a good source of grid DA/TA in Olden Cortana; very good with SS Zooey.

Pooky’s Flex Recommendations

   
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).  Another Olden Cortana can be used to increase DA/TA further, but ensure that your setup can handle the 10% hit to max HP from each Olden Cortana.  Hermanubis is a very good mainhand choice for Dark when used with Berserker (or other DA/TA providers when combined with Splitting Spirit for any class) to immediately provide your team with an extra 30% DA/TA.

  
– An additional Celeste Claw Omega will enhance your damage at low HP while an additional True Phantom Demon Blade will help at all percentages.
– Qilin Bow provides massive Normal ATK (at the cost of a 10% max HP cut) and increases Dark Allies’ DMG Cap by 10%.  Consider this if you can consistently take advantage of the extra Cap or in 1T’s /short fights when you can take advantage of large damage spikes (ex. SS Zooey, Bahamut’s call)


Celeste Zaghnal Omega is Dark’s equivalent of Leviathan Gaze Omega/Yggdrasil Crystal Blade Omega/etc.  It provides more damage at full HP than Celeste Claw Omega, but Claws become equal or better at around ~85% HP.  While they are a decent M1 option, many players do not end up investing in any Axes due to Dark’s synergy with Enmity.  For non-Enmity options, M2 Dark heavily outclasses Axe builds for Elemental Advantage fights (or Null Element that allows Crit).

Standard M2

About This Grid

   
M2 Dark offers almost exactly the same upgrade as M2 Water, as Abyss Spine is like Tyros Zither except it has med ATK and HP instead of just med ATK.  Including one to two Spines provides a good upgrade over M1 Dark, as the extra HP and CA DMG/Cap are quite valuable; your basic attacks will lose some power for each Spine you add, but the CA DMG/Cap should make up for it.  When boosted by a single 4* Celeste Omega the first Abyss Spine will add ~20% Charge Attack DMG/Cap, the second will only add an additional ~10% Cap (CA DMG Cap increase is capped at 30% for the Sentence weapon skill).

Pooky’s Flex Recommendations

   
Same as M1.

    
There wont be much room for any filler if you are using an Ultima and/or a DA/TA MH but any of these options can be used:
– A second Abyss Spine is likely the default choice as it provides a good spread of effects and is not limited by %HP thresholds.
– Consider an additional Celeste Claw Omega if you can really take advantage of Enmity; an additional True Phantom Demon Blade will help at all percentages.
– If you use an Ultima and a Normal mod MH (a likely scenario) the value of a Bahamut Weapon goes down, especially if any Normal buffs are present (ex. Bahamut’s call, Rage III/IV).  It is still a good choice if you need more HP.
– Consider Qilin bow if you can take advantage of the extra DMG Cap.

Alternate M2

About This Grid

    
A possible non-Enmity option for dark, although Abyss Gaze and Celeste Claw Omega can also be used in combination.  A grid with 4-5 Gaze provides more damage than 4-5 Claw grid when above ~60-75% HP (depends on if your Claws are 4* or 5* and how much your team benefits from Gaze’s DA).  A mix of Gazes and Claws will increase your high HP damage compared to a Claw grid, but also lower your low HP damage.  Remember that Abyss Gazes rely on Crit for damage, so they are only recommended for Elemental Advantage fights (or Null Element that allows Crit).  If you have a large amount of Normal mod weapons/buffs, you may consider replacing the Bahamut Weapon.

If you can provide your team with large amounts of sustained Dark Elemental ATK (~≥50%), you could consider using double Celeste Omega summons.  With double Celeste, your damage with 5 Abyss Gaze would likely be a bit lower on average, but more consistent (you get 100% Crit this way); you would also hit the Sentence CA Cap up skill cap with just one Abyss Spine.

Pooky’s Flex Recommendations

   
Same as M1.

    
Your options are similar to Standard M2’s.  I recommend plotting out different combinations of Gazes, Spines and Claws to see which damage curve suits your taste.


Primal

When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Primal Dark is inferior to M1 Dark.  Up to two Gisla can be used to increase the power of Omega/Magna setups.  Until at least three Grand/Moon weapons are maxed out, preferably at least two of which are Gisla, it is recommended to continue using M1/M2 Dark.

Summons

 +  or 

[Hades] + [Bahamut or Hades]

No Gacha

Dark’s No Gacha Primal options are currently lacking in damage options.  Until enough Grand/Moon weapons are acquired, it is recommended to use an Omega/Magna setup instead.

Gacha

About This Grid

   
Both Gisla (Moon weapon) and Blutgang (Grand Weapon, Black Knight’s) are strong weapons with multiple offensive skills.  Gisla relies on maintaining Enmity but is overall more versatile as Blutgang’s small ATK/Crit skill is only fully utilized in Elemental Advantage fights (or Null Element that allows Crit).  I recommend plotting out different combinations of Gisla and Blutgang to find out what kind of grid suits your tastes. Depending on your preferences and uses of this grid, you may end up deciding to use only Gisla and no Blutgang, or less than three Gisla and more Blutgang; there are many choices available to you.  Cerberus Order provides ~15% DA/TA when boosted by one Hades and ~24% with two Hades; it provides a lot of DA/TA but only has small Enmity for damage.

Pooky’s Flex Recommendations

  
It is highly recommended that Parazonium (Grand Weapon, Orchid’s) be used MH due to its unique Echo effect, the extra damage is very powerful.  An Ultima should also generally be used for additional DA/TA and add some form of Cap up to your setup.  Another Cerberus Order can be added to add even more DA/TA, but will generally come at the cost of raw power unless you are always Capping or are at low HP.

   
– At least one more Gisla or Blutgang should be added to to the grid to further increase damage output.
– Parazonium is generally a weaker grid option compared to the other two options, but is still good if your total Grand/Moon weapon count is on the low end.
– Qilin bow is useful for the extra Cap up and its massive Normal mod is also boosted by Hades.

   
– For non-Normal mod filler, a Celeste Claw Omega is the default choice.
– If you find yourself constantly Capping, using an Abyss Spine in place of the Claw will allow you to output even more damage and provide extra HP.
– Hermanubis (has med Normal Majesty, boosted by Hades) can be considered if you need more HP and/or want the increased CA Cap (the 10% CA Cap up is not boosted by Hades).
– Consider another Xeno to boost your full HP damage.



Quick Links:      

 Other



Other


Section under development

Comments

  1. i think on fire on primal(its good to use a magna2 sword than a stick due its has hp boost/da + its a good main hand for sword users…who want ougi buff ta)

    1. I do mention that it is a good mainhand, but yea thats a good point. I’ll add that you could use it instead of a cane for a bit more HP.

  2. Are the m2 fire grid recomended by you or better stick it to aes build?
    And if i want to add 1 scimitar to the grid what should i remove the aes or xeno?
    Thx before

  3. I found the grid guide very useful. May I translate it into Chinese and post it on other forum? I will quote original author and link.

  4. – – I missed the Fenrir Showdown for fimbul farming because too weak when I started in Feb this year and it came few weeks later.. I just slot in another 2 Xuanwu mace while waiting for Fenrir to come. Four beasts event comes too often than Fenrir showdown. *sigh* I also didn’t manage to farm xeno light dagger, again weak. gonna put in huanglong gauntlet for the “unknown weapon” slot. regret that didn’t farm the xeno earth sword, lazy. AAAAAAARRRRRGGGGHHH

Leave a Reply

Your email address will not be published. Required fields are marked *