Pooky’s GBF Weapon Grid Resource

Last updated 2019-02-20:
– Removed Gacha Primal Builds, I am not a whale and have not received enough feedback from whales to write qualified advice for the complexity and specialization that goes into whale grids. I wanted to provide people a rough idea with what these grids might look like but ultimately I have decided that it would be better to not possibly misguide the IRL/in-game investments of my fellow skyfarers.  Basic insight for these builds as well as the recommended threshold to overtake the power of Omega/Magna grids will remain.
– Added comments on Spear of Assail and Certificus.

To be updated:
– Add Proving Grounds weapons to MH and Grid suggestions.
– Certificus and other MH comments



This is a Community Resource

If you have any suggestions/input/criticisms for this guide please find a way to voice your opinion; leave a comment here, on a reddit thread, or attempt to reach me on a discord server. Not every piece of feedback will result in a change in this resource, but I will definitely take note of all comments.

Help me help you!

This is meant to be a community resource and while I try my best to be a know-it-all, I cannot be at the cutting edge for every element/build/character/weapon/etc (nor do I claim to be). I could definitely use input from anyone who wants to help improve this resource.

Thank you for visiting Nina.Guide and for taking the time to read (please do read what I have written) and view my content!

I’m Pooky, Nina is my danchou.



Quick Links:      


Hollowsky Weapons



Setting the Stage

This resource should mainly be used to see what finished weapon grids commonly look like in Granblue Fantasy and give you a rough answer to the common question of “How many copies of X weapon do I need?”.  Omega/Magna and Primal grids are explored for all six elements in this all-in-one resource!

You should really read this section to have proper viewing context, but if you want, you can jump straight into it with the quicklinks above.

Grid Definitions:

– M1 and M2 grids (Colossus Tier and Shiva Tier, respectively) are fully farmable Omega/Magna setups.  Some Grand/Moon weapons can provide improvements for these grids, but those options will not be shown here.
– No Gacha, commonly referred to as F2P, represents Primal grids without any Grand/Moon weapons and are fully farmable.
– Gacha, commonly referred to as P2W, represents Primal grids that are not limited by Grand/Moon weapon acquisition.  Often restricted to only Whales, however it is possible to spark and/or luck your way into them as a F2P player. I will not cover these grids in this guide, but I will offer some basic insight on them.

Note for Space Whales or players looking to hyper specialize in one element: I highly recommend you find advice/discussion elsewhere. I am not a whale and have little to no exposure to whale grids/strategies so my knowledge regarding these is limited.

The suggested grids are not the be-all and end-all for your grid, they are general examples.  In the end, you should run your own calculations and tests to find out what is optimal for you.

I have done rough motocal sims to generate these grids and I also compared them to other sources, namely GameWith and KamiGameAll grids are presented under the assumption of being used with Elemental Advantage.

Thanks to my friends in Ninaverse Discord and everyone else for helping me refine and edit this resource!

Important things before we start:

If you do not already have a basic understanding of how grids and damage calculations work in Granblue Fantasy, please take some time to become familiar with it!  Here is the wiki page on Damage, of particular importance is the Formula section; the Weapon Skills page is also very useful.  Having this knowledge will help you make better choices when building your grids!


This icon represents a flexible grid slot that can be filled with a weapon of your choice.  This slot will have options that are better than others but ultimately it depends on your setup/needs/resources and can change from fight to fight.


This icon represents any and all weapons that you might be compelled to use as your mainhand weapon (as there are many cases where none of your ideal grid weapons are also ideal mainhands).  I have provided some examples for each element, but my suggestions are not exhaustive and you may use whatever mainhand you desire.


The Ultima Weapon is represented by an Elementless Ultima Sword that acts as a visual placeholder, your Ultima can be any type and element of your choosing.  However, sword is the most common Atma/Ultima choice due to the abundance of viable sword proficient characters and MC classes.  Here is my sheet that shows all SSR character weapon proficiencies.

Atma/Ultima Weapons can be a very good source of Double Attack (DA) and Triple Attack (TA) (provides 20% DA/TA with the Strife key) and have various DMG Cap increasing options with the Ultima keys.  They are often one of your strongest grid weapons and also very good mainhand options (click the banner for more info on Ultima Weapons).  Generally worth using if at least 3/4 of your frontline benefit from its effects, 2/4 also works but is pushing it unless it is mostly being utilized for the Cap up.  I personally consider them as core weapons, but I have included them as a flex option as they may not be possible/optimal for every player/setup.  Strife is the most commonly chosen Gauph key (the DA/TA boost is very strong), but there are other options if you wish to choose those.

Players can hold a maximum of three Ultima Weapons at one time.  They may be reduced to re-obtain the core needed to make them, so you can change the element/type if necessary.  However, the materials/resources required to complete an Ultima Weapon is considerably high for the average player; make sure to plan out what type and element your Atma/Ultima(s) will be!


Bahamut Weapons are usually very strong options for Omega/Magna grids due to the large amount of Normal ATK and HP modifier they provide (they are mostly avoided in Primal grids due to how the damage formula works).  The Dagger of Bahamut Coda is shown as a visual placeholder and should be whichever type is best for your setup.  Builds that include a Bahamut Weapon are assumed to have full coverage, that is, it affects all four members of your frontline.  Their value decreases if you do not have full coverage, do your calculations!


Xeno weapons are currently the best source of Ex/Unknown attack modifiers, the weapons shown in the suggested grids are currently the best options but can be replaced with other Xenos/non-Xenos if needed (the optimal number of Ex/Unknown weapons will possibly decrease if using non-Xenos).


Seraphic Weapons have one of the strongest effects in the game.  While fighting with Elemental Advantage, their Blessing skill increases your final damage by a set percent (20% when SSR); this modifier can increase your damage past the regular DMG Cap.  Some characters have this effect as a passive skill, it is possible to have team compositions where the three non-MC characters all have this passive.  If this occurs, consider running calculations to see if another weapon should be used in place of the Seraphic Weapon.

Grand and Moon Weapons

When investing in Grand/Moon weapons for your grids, make sure to do your research so you can use your resources (and money) wisely as to avoid buyer’s remorse!  Ensure you know if it is personally worth it to invest in any Grand/Moon weapons for your grid; calculate the incremental increase of that next weapon, the X% boost may or may not be important to you.  Some suggested Primal Gacha weapons are regular Character/Gacha weapons and not Grand/Moon weapons, but are either very strong or fill a particular niche.

Summon Combinations

I provide the most common summon setups at the beginning of each subsection.  The standard summon combination is an Omega/Magna or Primal (e.g. Colossus Omega or Agni) paired with an Elemental (e.g. Shiva).  However, in some cases double Omega/Magna or double Primal summons are optimal/preferred; your grid and/or overall setup usually needs to hit some kind of threshold before it becomes optimal.  Make sure to calculate and test which summon combination is right for you.

All weapons are assumed to be at max level and skill level.  M1 Weapons will mainly be considered to be 4*, it will be noted if 5*’s make a difference in grid composition or important %HP thresholds.  M2 Weapons generally must be 4* before they become usable/optimal over M1 Weapons.

Click individual weapon icons to go to their wiki page!

Table of Contents:

Fire
MainhandsOmega/MagnaPrimal
Water
MainhandsOmega/MagnaPrimal
Earth
MainhandsOmega/MagnaPrimal
Wind
MainhandsOmega/MagnaPrimal
Light
MainhandsOmega/MagnaPrimal
Dark
MainhandsOmega/MagnaPrimal
Other
Hollowsky Weapons


Fire


Mainhands


True Infernal Flamescythe is the premier Fire mainhand due to its power, typing and accessibility.  Its Charge Attack offers 2.5 turns of 30% party DA/TA and echo for the MC on burned enemies, very strong with the Berserker class.


Shiva weapons provide 20% party TA on their Charge Attacks (and DA/TA down on the enemy).  They are a downgrade compared to the Flamescythe, but are good mainhands for non-axe classes.


Ixaba, a Grand weapon, gives a one-time assassin buff and 3.5 turns of a strong Crit buff.  Wrathfire Longblade’s Charge Attack provides 25% party Normal ATK and 5% Damage Cap up as well as a passive “revenge” effect.  Both these weapons can provide a good amount of extra damage, especially when combined with Swordmaster/Glorybringer.


Benedia, also a Grand weapon, is one of the best Fire mainhands for Mechanic setups.  For other uses it is still a good choice, its CA effect is not particularly strong, but it has the second highest attack stat in the game and also provides massive Normal ATK and med Normal DA/Crit.  However, it does not have much competition for being the best gun mainhand as the other options are Revenant/GW Gun, CCW, Ultima and Moon weapons, most of which are great options but many of them require significant investments to obtain.  Uncapping a Benedia to 4* is also a significant investment, make sure you plan on getting a tonne of use out of this weapon if you do.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 + 

[Colossus Omega] + [Shiva]

Colossus Cane Omega

About This Grid

   
Basic M1 Fire grid.  Many players choose to use this as a transition grid until they can field the Ancient Ecke Sachs grid, leaving their Canes at 3* or 4* (or even 0*).  Colossus Cane Omega can be useful for 1T’s or fights where Enmity never gets a chance to get going, especially at 5*, but many players decide the investment is not worth the effort.

Pooky’s Flex Recommendations

  
I highly recommend using an Atma/Ultima weapon in grid and True Infernal Flamescythe as your mainhand to give your team a good amount of DA/TA.  Other DA/TA providing mainhands are also good, but the Flamescythe is good for both its Charge Attack and strength in your weapon grid.

 
Consider Ray of Zhuque Malus in situations where you find yourself needing the extra 7% DMG Cap.  Note that this weapon is the weakest flex option in terms of grid strength, so you potentially lose some power by slotting it in.  Fire of Prometheus will provide more damage than a Ray of Zhuque and is particularly suited to 1T’s or very short fights for this grid; not recommended for long fights as the self burn provides no Enmity benefits here.  If you have Anila, her buffs will lower the value of these Normal mod weapons.

 
Fill out the rest of the grid with another Xeno and/or Colossus Cane Omega; do not go above three total Xenos.

Ancient Ecke Sachs

About This Grid

  
Fire’s “M2 grid”.  Why are AES so highly regarded?  Ancient Ecke Sachs boast three offensive Omega/Magna skills (med ATK, med Crit, small Enmity), all of which are boosted by Colossus Omega; they also have a very low attack stat and a very high HP stat.  AES provide high damage at low %HP as well as an above average total HP pool.  3* AES are generally better than 4* Colossus Canes below ~90-95% HP, and ~80-85% HP for 5* canes.

Pooky’s Flex Recommendations

  
Same recommendation as the Cane grid, DA/TA is important!

 
A sixth AES is a good option for fights where you know activating Enmity won’t be a problem.  For fights where activating Enmity is a problem, you can take Fire of Prometheus; it deals 5% max health in plain damage to each character at the end of every turn.  It also provides 27% Normal ATK, almost as much as a Coda Bahamut Weapon (30-32%), as well as med Normal DA and has no racial restrictions.

 
If you have Anila, her buffs will lower the effectiveness of Normal mod weapons.  Otherwise a Bahamut Weapon is still a good choice and Ray of Zhuque Malus can be used when DMG Cap up is needed.

Omega/Magna 2

 
Shiva’s M2 weapon series do not really offer any significant offensive upgrades over the two previous grids.  Scimitars of Brahman can replace other Omega/Magna or Xeno Weapons (Max: 1-2) if you need or want more hp and double attack without sacrificing too much damage.  Trident of Brahman do not simulate well on motocal, but if you can cap while using them in your grid (unlikely in most scenarios) that extra TA% is a way to potentially increase your damage output; if you reach this point you should know if it is right to use them or not.


Primal

Is “No Gacha” Agni Viable? When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Primal Fire is slightly inferior (moderately inferior if you have Anila) to Omega/Magna Fire, but offers better roster flexibility due to Erichthonius; so there is some merit to playing it without any Grand/Moon weapons.  Primal Fire should start to shine over other Fire grids when you have at least two maxed out Grand/Moon weapons (1-2 Ixaba and 0-1 Crimson Finger).

Summons

 + 

[Agni] + [Shiva]

No Gacha
Ecke Sachs

About This Grid

   
A standard No Gacha Agni grid, in most cases it is inferior to an Ancient Ecke Sachs setup due to the difference in Crit stacking mechanics between Omega/Magna and Normal mods.  It does however have Erichthonius, which provides possible freedom from Omega/Magna’s dependency on the Ultima+Flamescythe combination for DA/TA.  Be careful though, Erichthonius also reduces your fire allies’ max HP by 10%, and it stacks with each copy, so multiple copies can leave you with a small HP pool.

Pooky’s Flex Recommendations

   
Each Erichthonius provides 15.4% DA/TA when boosted by one Agni.  Two Erichthonius gives ~31%, adding an Ultima to that will get you to the 50% grid DA/TA Cap nicely; three Erichthonius will result in ~46% but will further reduce your HP.  Due to all this grid DA/TA, your mainhand options open up a lot as there are many powerful non-DA/TA boosting mainhands.  Flamescythe is still a great choice; if you use it MH, it is recommended to only use two Erichthonius, or one plus an Ultima (unless you really want 80% bonus DA/TA).

     
– Ray of Zhuque can be Malus for the DMG Cap up or Regus for small Normal HP (boosted by Agni).
– Fire of Prometheus will help your ES Enmity damage and all of its offensive skills are boosted by Agni, making it a strong weapon even without its self-damaging effect.
– An additional ES, Xeno or a Cane are also fine candidates for a flex spot.  A 5* Cane is the best option here; if one is not available, a 4* Scimitar of Brahman can also be considered over a 4* Cane/second Xeno if you would like additional HP.


If you really need more HP, consider Sword of Pallas.  It is similar to Ray of Zhuque Regus, but offers slightly more HP at the cost of slightly less damage. It can also be a decent MH if more survivability is required.

No Ecke Sachs

About This Grid

   
A non-Ecke option that avoids the inconsistency of Ecke Sachs crit; stronger than an Ecke Sachs grid until roughly ~80% HP.  The Ray of Zhuque may be either Malus or Regus.  For the Omega/Magna mod, a 5* Cane is the best option here; if one is not available, a 4* Scimitar of Brahman can also be considered over a 4* Cane if you would like additional HP.

Pooky’s Flex Recommendations

   
The No Ecke option does not have very many strong offensive choices left and therefore even if you choose a DA/TA MH, in this setup it is recommended to have three grid DA/TA weapons: either two Ericthonius and an Ultima, or three Erichthonius (dangerous).

  
If you have chosen a non-grid MH by this point, that leaves one slot left, fill it with either another Ray of Zhuque or a Fire of Prometheus.  If you have chosen to MH one of the grid weapons, slot in a third Xeno for the final spot.

Gacha

Core Weapons

 
A grid containing multiple Ixaba (Grand weapon, Sturm’s) and/or Crimson Finger (Moon weapon) makes up the best grid Fire has to offer.  Players can go all in on Stamina or Enmity, or even a combination of the two, to create very powerful grids for different scenarios/fights.  The amount of Ixabas and/or Fingers that you choose to aim for depends on your setup and the fights you plan on using it for.  There are many possibilities for you to choose from; please do your research before investing in these weapons.

Other Weapons


Benedia (Grand weapon, Rackam’s) is in a slightly awkward position for fitting into a Gacha Primal Fire grid due to the strength and versatility of both Ixaba and Crimson Finger. Benedia offers Massive Normal Attack like most of its Grand weapon counterparts but falls short on its second skill, which is Medium DA/Crit. Benedia can still find use in grids but make sure you know (and accept) the amount of use you’ll get out of this bad boy before you spend resources on it.


Double Elemental

Summons

 + 

[Shiva] + [Shiva]

Grid

About This Grid

   
An alternative to the Omega/Magna setup for those who have their own Shiva and would prefer to farm Xenos over Ancient Ecke Sachs, its strength is very similar to an Omega/Magna Cane build but has access to an earlier second Shiva call.  This setup is best for 1T setups and fights that will end shorty after the use of the second Shiva, but an Ancient Ecke Sachs grid should outperform it in most other cases.

Pooky’s Flex Recommendations

  
Once again I highly recommend using the Ultima plus Flamescythe combo to supply DA/TA to your party, you may also add an Erichthonius if you really want to squeeze in some more DA/TA.

 
If you have chosen a Xeno MH, do not go above a total of four Xenos, a third Cane should be marginally better.

 
If you still have room, round out your grid with another Normal weapon.  Ray of Zhuque for increased DMG Cap or Fire of Prometheus for pure power.



Quick Links:      


Hollowsky Weapons



Water


Mainhands


Murgleis, a Grand weapon, is a better version of the Seven-Star Sword (Revenant/GW sword), its Charge Attack provides a 35% DMG Cut that can stack with Phalanx for a full Cut; also has good Swordmaster/Glorybringer skills.

 
Charge Attacks: Xuanwu Shellfists provide echo for your MC, Wilhelm provides 20% party TA but will not stack with 5* Feower/Quatre’s Charge Attack.  Both these weapons are good candidates for farmable Luchador mainhands.

 
Blue Sphere, a Grand weapon, is the premier sustain mainhand.  Its Charge Attack provides a party-wide 1500 HP refresh for three turns as well as a 1-hit mirror image.  The True Glacial Dream Staff is also useful for its small party heal and clear/clarity; it also has a static MH effect that provides a significant boost to your MC’s Charge Attack DMG (boost based on how high HP% is).


Scarlet Vane (regular character weapon, Societte’s) provides 30% Water ATK and 10% increased Charge bar gain with its CA; this can be more powerful than an Ultima’s CA if the DA is not needed.  Scarlet Vane also doubles as a slightly weaker Xuanwu Mace Malus in terms of a grid weapon, as it also boosts Cap by 7% but has a slightly weaker Normal ATK skill.  While it is a strong MH, it may or may not be worth investing in, especially if you only have one copy, as it is mostly just for MH use; plan your Gacha weapon uncaps wisely.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

or 

[Leviathan Omega] + [Europa or Bonito]

Standard M1

About This Grid

   
Basic M1 Water Grid.  Very simple and has an easy transition to M2.

Pooky’s Flex Recommendations

  
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).  If you have 5* Feower/Quatre, a MH that provides DA/TA on Charge Attack becomes redundant (they don’t stack), so a damage focused MH would be a better choice.

 
Add a second True Glacial Dream Staff and/or a fifth Leviathan Gaze Omega to fill out the rest of the grid.

  
Other options:
– Ancient Auberons can be used to increase your HP and potentially your damage if you lack bonus DA/TA in your setup; more than one is usually a damage loss if you have at least a 30% DA/TA buff.  If more HP is necessary, replace Daggers with Ancient Auberons as needed.
– Consider Xuanwu Mace Malus in situations where you find yourself needing the extra DMG Cap.
– Bow of Sigurd has two Normal attack skills (but one expires after 8 turns) and provides more Normal multiplier (38%) than a Bahamut Weapon (30-32%) without any racial restrictions. Useful as a one-of (the temporary buff does not stack with other copies of the bow) for 1T setups and short fights; can be used in place of, or in addition to, a Bahamut Weapon.

Standard M2

About This Grid

    
Omega/Magna Water gets a significant upgrade by simply including up to two Tyros Zither in the grid.  When boosted by a single 4* Leviathan Omega the first Tyros Zither will add ~20% Charge Attack DMG/Cap, the second will only add an additional ~10% Cap (CA DMG Cap increase is capped at 30% for the Sentence weapon skill) but is still highly recommended to use, especially in Kengo setups.  Replacing Leviathan Gaze Omega with Tryos Zither is a small damage loss on basic attacks, but the increased CA damage should more than make up for it.

Pooky’s Flex Recommendations

 
Same as M1, adding DA/TA sources to your grid/MH effect will help you get off more Charge Attacks and take advantage of Tyros Zither.

 
It is recommended to have a second Tyros Zither, the next best choice is a second Xeno followed by a Dagger if you do not have a second Zither.

  
Same as M1.


Primal

Is “No Gacha” Varuna Viable? When Should I Invest In/Start Using a Primal Setup?

Due to Bonito and the available weapons with the Sentence skill (boost to CA DMG/CAP) in water, the general strategy for outputting the most damage revolves around Ougis/Charge Attacks and using the Kengo class. M2 Omega/Magna can be pretty strong in this regard and will perform better than “No Gacha” Varuna setups, therefore it is recommended to have at least two maxed out Blue Spheres (in addition to two maxed out Fimbuls) to safely outpace Magna in a Bonito+Leviathan vs Bonito+Varuna scenario.

For Non-Kengo: “No Gacha” Varuna and M2 Omega/Magna are much closer in power and Varuna setups can be comparatively better with just one Murgleis, but start to clearly outpace Omega/Magna setups when you have at least two maxed out Murgleis.

Summons

 +  or or 

[Varuna] + [Bonito or Varuna or Europa]

No Gacha

About This Grid

     
A side-grade to the Omega/Magna options that provides more HP at the cost of having to maintain high %HP to maintain Fimbul’s damage (Stamina multiplier).

Pooky’s Flex Recommendations

 
Same as M1, adding DA/TA sources to your grid/MH effect is very beneficial for this grid.

  
– A 5* Dagger or 4* Tyros Zither is the best option for non-Normal mod Flex options.
– A second Xeno is slightly better than, but basically on par with, a 4* Dagger.

    
– A second Xuanwu Mace is standard filler with no drawbacks, can be whichever mod was not originally used, Malus (Cap up) or Regus (small Normal DA).
– Only use a third Fimbul if you are absolutely sure you can maintain full/high HP.
– Bow of Sigurd should only be used for 1T’s and other short fights.
– Xuanwu shellfists provide echo (boosted by Varuna) for the character in fourth position at the cost of reduced charge gain.
– An additional Wilhelm can provide more damage, but each one applies a 10% max HP reduction to your Water allies.


Auberons are not the best source of damage, but provide okay damage while also boosting your HP.  If more HP is needed, add Auberon(s) and/or remove any Wilhelm(s).

Gacha

Core Weapons


The core of Bonito+Varuna grids is Blue Sphere (Grand Weapon, Drang’s).  Blue Sphere provides massive Normal ATK and medium Normal Sentence (CA DMG/Cap Up). Varuna grids with Blue Spheres synergize extremely well with Ougis/Charge Attacks and the Kengo class. Completed Ougi/CA focused Varuna grids will typically include three copies of Blue Sphere.  Each copy provides 9.5% CA DMG Up and 5% CA Cap Up and can be boosted by Varuna; this equates to 20.9% DMG/11% Cap with single Varuna and 32.3% DMG/17% Cap with double Varuna. Note that the CA Cap up bonus maxes out at 30%.


Gacha Water also has access to Murgleis (Grand Weapon, Katalina’s) which provides massive Normal ATK and small Normal DA/TA. Due to the frequency of CAs in Kengo setups, the once all-mighty Murgleis’ small DA/TA skill loses value. There is generally not room for more than one Murgleis in Kengo Varuna grids but multiple copies can still be utilized in auto-focused setups if desired.  Each Murgleis provides 3.5% DA/TA at slvl 15, which is 7.7% with one Varuna and 11.9% with double Varuna.



Quick Links:      


Hollowsky Weapons



Earth


Mainhands


True Judgement Lyre is a great mainhand if you are using a class that can wield harps.  Its CA gives a small heal and 3.5 turns of a weak revitalize; also has potent self DA/TA effect when under High Voltage (buff from Elysian/Drum Master skills).


Last Sahrivar is a defensive mainhand; its CA gives a buff for 3.5 turns that converts all incoming Elemental damage to Water damage instead, also gives your MC 3.5 turns of 20% Earth Elemental ATK.  It can be combined with SR/SSR buncles to greatly reduce incoming damage from a boss of any element.


AK-4A, a Grand weapon, is a strong grid weapon with a decent Charge Attack effect.  It inflicts a short DEF down on an enemy, can be useful for 1T’s and the 10% Charge Bar boost is always good.


Mirror-Blade Shard, another Grand weapon, has to ability to add on significant amounts of free damage.  Its CA dispels an enemy buff and gives a buff to your MC that increases DEF and inflicts a nuke 1.5 turns later; the buff refreshes once after the first nuke.  Only use if your setup does not need a DA/TA or charge boosting mainhand.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +  or  (M2 Only)

[Yggdrasil Omega] + [Godsword Alexiel or Yggdrasil Omega (M2 Only)]

Standard M1

About This Grid

   
Basic M1 Earth Grid.  A very simple yet effective grid; completely replaced by M2 Earth.  5:2 and 4:3 for the Yggdrasil Crystal Blade Omega to Last Sahrivar ratio are usually optimal, 6:1 is slightly worse.

Pooky’s Flex Recommendations

 
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).

  
– Adding a second Xeno and/or another Yggdrasil Crystal Blade Omega will increase your grid strength.
– Baihu Claw Malus can be added if Cap up or another Normal mod is needed.


Ancient Perseus has two offensive skills that provide a total of 22% Omega/Magna ATK (4* sword is 18%, 5* is 20%), but also lowers your DA by 10%.  It is useful for raw power in 1T setups, can replace swords.  Raw Power Ranking: 5* Sword > 3* Ancient Perseus > 4* Sword > 0* Ancient Perseus.

Standard M2

About This Grid

   
One of the strongest farmable grids, offers high HP and damage.  This grid wants to maintain a high percentage of HP due to Nibelung Horn’s Stamina skill, which is made somewhat easier by Nibelung Klinge’s HP skill.  Yggdrasil Crystal Blade Omegas can be used while working on collecting Nibelung Klinges.  Double Yggdrasil summons will provide 100% Crit with three 4* Nibelung Horns and boost Nibelung Klinge’s HP skill even more.  Ideally this setup has some source of Elemental Attack buffs (Ultima MH, 5* Eahta, De La Fille, etc.) to maximize its potential.

For in depth analysis on M2 Earth (slightly out of date): Pooky’s Ponderings – Omega/Magna Earth Grid Guide

Pooky’s Flex Recommendations

 
Same as M1.

 
If you are using an Ultima and have any Normal ATK buffs in your setup (you might not in solo content, but in raids someone will usually buff you), these weapons may not be optimal for damage; do your calculations!  That said, a Bahamut Weapon can still be useful for HP (if you want even more) and a Baihu Claw Malus will push your DMG Cap higher.

  
Fill out the rest of your grid with a at least one more, two max, Sword/Katana and/or a Xeno.


Primal

Is “No Gacha” Titan Viable? When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Earth Primal is outclassed by M2 Earth unless very low %HP can be maintained.  There is very little reason to use “No Gacha” Titan over M2 Earth.  It is recommended to have at least three to four AK-4A in order for Primal Earth to surpass the power of M2 Earth.

Summons

 +  or 

[Titan] + [Godsworn Alexiel or Titan]

No Gacha

About This Grid

   
The No Gacha grid for Titan is Enmity focused due to Solomon’s Axe, it will perform best if Ayer and/or Threo are included in the party.  Earth M2 will outperform this grid.  Nibelung Klinge can be used instead of Yggdrasil Crystal Blade if more HP is desired.

Pooky’s Flex Recommendations

  
Same as M1. But you can also add Spymur’s Vision to Earth Primal grids.  The weapon is a bit lackluster in terms of providing multiattacks for your team, as it only offers medium DA; it also has big ATK and small Crit as well as a 10% max HP cut.  If you have any other DA/TA buffs you’ll likely only want one Spymur’s Vision at max, especially if you want to feel safer at low %HP.

  
– An additional Solomon’s axe will enhance your damage at low HP while an additional Xeno will help at all percentages.
– A Baihu Claw can be used for extra DMG Cap (Malus) or medium Crit (Regus).

Gacha

Core Weapons


AK-4A (Grand Weapon, Eugen’s) has one of the highest attack stats in the game and also has three offensive skills: massive ATK, small ATK, and small TA, all boosted by Titan.  This leads to a grid with very high damage and a decent amount of TA.  At least one of your flex options should be another Gacha weapon.

Other Weapons


Use Stratomizers (regular character weapon, Eustace’s) if capable of abusing Enmity, often used in conjunction with SS Zooey and Nighthound’s Tactical Relocation skill.


Greatsword Andalius (regular character weapon, Aletheia’s) is better version of Baihu Claw Malus.  These weapons are weaker than other options for pure damage but increase your DMG Cap by 7% each, up to a maximum of 20% (three total copies).



Quick Links:      


Hollowsky Weapons



Wind


Mainhands


True Conviction Flashspear is a decent spear mainhand that offers a dispel and charge gain on its CA as well as a passive stacking MC only DA/TA buff that resets upon taking damage.


Grimnir’s weapon series Charge Attack’s provide 20% party DA/TA and a mirror image for the MC.  This effect is normally restricted to daggers/axes and is uniquely strong when combined with MC classes that have DA/TA buffing skills (Elysian with the Call of the Abyss skill and mainhand Last Storm Harp).


Love Eternal is a much stronger Four-Sky Blade (GW Dagger); it gives a base 36.5% Normal ATK mod (GW Dagger is only 15%), a 5% Normal DA mod, and gives 35% DA/TA on its Charge Attack effect.  Reunion offers damage buffs on its CA instead of DA/TA, providing 20% Wind ATK and Stamina on its Charge Attack (note that Reunion’s Wind ATK will not stack with SS Jeanne d’Arc’s Charge Attack effect).  Both of these Grand weapons are strong dagger mainhands.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +  or  (M2 Only)

[Tiamat Omega] + [Grimnir or Tiamat Omega (M2 Only)]

Standard M1

About This Grid

   
Basic M1 Wind grid.  The core weapon of this grid is Tiamat Bolt Omega, it differs from Fire/Water/Earth in that it is not a single big ATK modifier; instead it has med ATK and small Enmity.  Lacking in damage at full HP but very strong when Enmity is activated.

Pooky’s Flex Recommendations

 
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).  Many end game setups include an Ultima (MH or grid) and/or a DA/TA MH (plus Splitting Spirit) along with 5* Niyon to provide their team with large amounts of immediate and sustained DA/TA buffs.

   
– An additional Tiamat Bolt Omega will enhance your damage at low HP while an additional True Conviction Flashspear will help at all percentages.
– Consider a Qinglong Spear Malus if you can take advantage of a higher DMG Cap.
– Ancient Nalakuvara has two Omega/Magna attack skills (but one expires after 8 turns) that are both boosted by Tiamat Omega.  It is useful as a one-of (the temporary buff does not stack with other copies of the spear) for 1T setups and short fights; may be added to the grid or take the place of a Tiamat Bolt Omega.

 
If you have Niyon/Nio (particularly her 5*) and/or Seofon/Siete (or other Normal buffers), their buffs can reduce the value of other Normal weapons/buffs especially if you are using an Ultima; make sure to take this into consideration when doing your calculations!  Use Qinglong Spear Malus for Cap up (otherwise its a fairly weak grid weapon) or a Bahamut Weapon for more ATK and HP.

Standard M2

About This Grid

  
One of the strongest Omega/Magna grids, provides a mix of Stamina and Enmity so that damage is high no matter the %HP.  Double Tiamat summons will provide 100% Crit with three Last Storm Harps.  Ideally this setup has some source of Elemental Attack buffs (e.g. Ultima MH, SS Jeanne d’Arc, Scathacha, etc.) to maximize its potential.

For in depth analysis on M2 Wind (slightly out of date): Pooky’s Ponderings – Omega/Magna Wind Grid Guide

Pooky’s Flex Recommendations

      
Same as M1.  I recommend an Ultima or DA/TA MH.  One of the flex slots should be an Ultima (if not MH), Bahamut Weapon, or Qinglong Malus.  The last flex I recommend to be a fourth Bolt or a Xeno.

Tiamat Gauntlet Omega


Tiamat Gauntlet Omega is Wind’s equivalent of Leviathan Gaze Omega/Yggdrasil Crystal Blade Omega/etc.  It provides more damage at full HP than Tiamat Bolt Omega, but Bolts become equal or better at around ~90% HP.  Many players do not end up investing any resources into Tiamat Gauntlet Omega as their use is mostly niche and the potential of Bolt builds is much higher.


Primal

Is “No Gacha” Zephyrus Viable? When Should I Invest In/Start Using a Primal Setup?

Similar to Earth, Wind has a very strong setup with M2 Wind.  There is almost no merit in using “No Gacha” Primal Wind over M2 Wind (or even M1 Wind).  It is recommended to have at least three to four Love Eternal/Reunion/Spear of Assail to match the power of M2 Wind.

While Gacha Wind can be an upgrade over M2 Wind, I mildly recommend that players spend their Damascus Ingot resources on other elements.  I say this because Wind has a variety of strong DA/TA and Normal ATK buffers, which have greater synergy with Omega/Magna setups.  Wind M2 grids combined with Wind’s top tier buffers should easily hit the damage cap for low/med defense content and makes the power level increase from Zephyrus Gacha grids mostly unnecessary.  That said, the power of Wind’s Grand/Moon weapons should be noticeably stronger on high defense targets and you may find a Zephyrus setup that suites your tastes or allows you to achieve something that M2 Wind might not be able to do; invest your resources where you please, but also do your research!

Summons

 +

[Zephyrus] + [Grimnir]

No Gacha

The options for a No Gacha Zephyrus build are currently lacking, it is recommended to use Omega/Magna Wind instead.

Gacha

Core Weapons

 
Love Eternal (Grand Weapon, Rosetta’s) and Reunion (Grand Weapon, Lecia’s) both have three Normal modifiers (one is massive ATK) that are boosted by Zephyrus: LE provides more offense (med ATK and med DA) while Reunion provides more HP (small Majesty, ATK/HP).  This grid is strong but is not commonly invested in due to the strength of Wind’s Omega/Magna options.


Spear of Assail (Moon Weapon) is Wind Gisla and offers Gacha Wind an Enmity option, which can be very powerful in the right fights/setups.



Quick Links:      


Hollowsky Weapons



Light


Mainhands


True Purity Sunblade has a static MH effect that gives a Normal Stamina modifier, also gives party uplift and local blind upon its Charge Attack.  A good mainhand option for Berserker and Swordmaster/Glorybringer if your setup can go without a MH DA/TA generator.


Huanglong Spear has a strong static MH effect that boosts party Charge Attack DMG and Cap by 20% and its Charge Attack boosts Charge Bar gain.  Also prevents Charge Attack Sealing Debuffs.

 
Gambanteinn and Eden are both Grand weapons that are strong in grid and have decent mainhand effects.  Gambanteinn offers healing while Eden gives a shield and small Normal attack boost.  The effects, while decent, are not strong enough to warrant spending resources on them purely for MH use.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +

[Luminiera Omega] + [Lucifer]

Standard M1

About This Grid

 
Basic M1 Light grid, offers very high HP.  Luminiera Bolt Omegas can be used as stepping stones while you work on uncapping Luminiera Sword Omegas (do not use swords before 4*).

Pooky’s Flex Recommendations

 
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).

     
Any leftover slots can be filled with these weapons:
– A sixth or seventh Luminiera Sword Omega are the best no-strings-attached options for damage and come with bonus HP.
– A third Xeno is good option over more Lumi Swords if you have a lot of normal buffs.
– Cosmic Sword is a good option when your grid is all swords, BAL and ATK types offer damage oriented bonuses.
– A Bahamut Weapon is not the best option (diminishing returns on its Normal ATK due to Lumi Swords) but can make for decent filler, especially when on the low end of Lumi Swords and/or you lack Normal buffs.


Huanglong Katana is a very unique weapon and its use is often debated about, mainly with regards to racing due to the extra animations/skills/time it takes to fully utilize.  It provides massive Normal ATK (at the cost of a 10% max HP cut) and has a second skill (Prayer of the Sunrise) that activates when your party uses a healing skill, providing a 10% Light Elemental ATK buff for 7 turns and stacks up to a maximum of 50% (new stacks refresh the duration).  Generally you should only use this weapon when you can take full advantage of its passive skill, but if its massive Normal ATK by itself is optimal for your setup (even moreso when 5*’d), then none of the following applies.
The following questions should be asked before using this weapon:
– does your team composition have multiple healing (green skills) that are useful to be used on cooldown for quick stacking?
– can you prevent the 10% HP cut from having a significant negative effect on your setup?
– can you avoid having the bonus dispelled or dropped off in the fight? (less important if you can quickly reach max stacks)
– will the bonus provide a significant damage boost in your setup?
– if racing, is it worth any extra time it takes you to stack and maintain the bonus over just attacking?
If you answer no to any of these questions you may want to consider other options.


Luminiera Bolt Omega are the best placeholders (Luminiera Harp Omega also provides the same skill as Bolts, but has less attack) to use while you are making progress on 4*’ing Luminiera Sword Omega, which are only to be used once 4* and above level 120.

Standard M2

About This Grid

  
M2 Light offers a good upgrade over M1 if you can maintain high percentages of HP.  Mittron’s Bow gives Stamina and Crit skills that are boosted by Luminiera Omega, providing a significant increase in damage; Luminiera Sword Omega are still a staple in this grid and therefore will provide a large pool of HP.

Pooky’s Flex Recommendations

     
Same as M1.

 
– A third Mittron’s Bow should only be used if you know you can maintain full/high percentages of HP.
– You can safeguard your low HP damage by adding one Mittron’s Treasured Blade, though your full HP damage will drop (likely by around ~5%).


A 5* Huanglong Guantlet can be used in place of a Xeno for the EX/Unknown ATK mod.  It provides slightly less power than a Xeno but also lowers Dark damage received by 17.5%.

Alternate M2

About This Grid

    
A grid that is focused on Mittron’s Treasured Blade offers an alternative playstyle in Light that could possibly revolve around Enmity.  If you are below ~75-80% HP, grids that include multiple Daggers will generally be a superior choice; if you plan on maintaining ~75% HP or higher, the Standard M2 option is recommended.  When dealing with combinations of Stamina and Enmity the amount of each weapon highly depends on the user’s choice.  Plot out different combinations of Daggers, Bows, Swords and Xenos, and then decide which damage curve you like the most.  You could consider using double Luminiera Omega summons with this setup but ensure to check its viability through calculations and testing!

Pooky’s Flex Recommendations

  
Same as M1.

   
Add additional Mittron’s Treasured Blades to increase your damage at low HP, add additional Mittron’s Bow to increase your damage at high HP.  Again, plot out different combinations of Daggers, Bows, Swords and Xenos, and then decide which damage curve suites your tastes.


A 5* Huanglong Guantlet can be used in place of a Xeno for the EX/Unknown ATK mod.  It provides slightly less power than a Xeno but also lowers Dark damage received by 17.5%.


Primal

Is “No Gacha” Zeus Viable? When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Primal Light is inferior to M2 Light, it uses basically the same grid but provides less HP and damage.  Depending on your characters, one Eden Zeus setups can hold a candle to M2 Light.  However, it is recommended to have at least two Eden maxed out before using Zeus instead of M2 Light.

Summons

 + or 

[Zeus] + [Lucifer or Zeus]

No Gacha

Uses the same grid as Omega/Magna, many Luminiera Sword Omega and a couple True Purity Sunblade (unless you farm Bow of Iliad/Gungnir, which are very average weapons), but has less HP and Normal buffs are less effective.

Gacha

Core Weapons


Gacha Primal Light revolves around Edens (Grand weapon, Lucio’s) and has strong accessory options in Certificus (Grand weapon, Vira’s) and Gambanteinn (Grand weapon, Io’s).  Eden provides Medium Normal Stamina in addition to the standard Massive Normal ATK, similar to Ixaba, and synergizes well with Light’s strong healers/damage reduction to maintain the Stamina Modifier.

Other Weapons


Certificus is the Blue Sphere of Light.  Light as an element does not have the same synergy with Ougis/CAs that Water does, but Certificus is a very strong addition to Gacha Light grids.  Each copy provides 9.5% CA DMG Up and 5% CA Cap Up and can be boosted by Zeus; this equates to 20.9% DMG/11% Cap with single Zeus and 32.3% DMG/17% Cap with double Zeus. Note that the CA Cap up bonus maxes out at 30%.


Gambanteinn is good for setups that want more DA/TA from grid.  Note that there are strategies that forgo the use of DA/TA weapons such as Ferry comps or Certificus MH with additional DA/TA buffing characters; so make sure you know you’ll get good use out of a Gamba before uncapping it.  Each Gambanteinn provides 3.5% DA/TA, which is 7.7% with one Zeus and 11.9% with double Zeus.


Crystal Luin (limited character weapon, SS Heles’) should only be considered for extra DA/TA if you can essentially Cap with nine weapons as it has no damage skill besides small Enmity, which does not provide any boost at full HP.  It provides 11% DA/TA with one Zeus, and 17% with two.



Quick Links:      


Hollowsky Weapons



Dark


Mainhands


True Phantom Demon Blade has great MC effects that go well with maintaining Enmity and significantly boosts the MC’s DA/TA rate if the mirror images it provides can be maintained.

 
Hermanubis is an axe with a Charge Attack similar to True Infernal Flamescythe, providing 30% DA/TA.  It supplies med Normal Majesty (ATK and HP), so it provides less raw power as a grid weapon, but it also increases the CA DMG Cap; like the Flamescythe, it is very good with Berserker.  Phantasmas gives 3.5 turns of party DA/TA (values not yet confirmed) which is longer than the 2.5 turn norm.  The power of this weapon is not yet clear but it has potential if your MC is looking to wield a gun.


Qilin Lyre is a great harp mainhand.  It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs.  The Charge Attack is essentially the Clarity skill, it removes a debuff from all parties.


Parazonium is one of the strongest mainhands in the game.  It is a Grand Weapon, so it boasts high stats and a massive Normal ATK skill (along with its small Normal DA/TA); its Charge Attack gives your party a 30% DA/TA and 15% echo buff.  Very strong, good with the Splitting Spirit skill.


Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).


Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team; a strong effect and a very good mainhand option for whatever weapon type/element you choose to make.  Remember, you can only have three different Ultima at one time, choose wisely!


Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse.  The 5* weapons are very good options for the EX II classes.


Omega/Magna

Summons

 +

[Celeste Omega] + [Bahamut]

Standard M1

About This Grid

   
Basic M1 Dark.  Strong at low HP and also has a good source of grid DA/TA in Olden Cortana; very good with SS Zooey.

Pooky’s Flex Recommendations

   
I highly recommend using an Atma/Ultima weapon and/or a DA/TA providing MH or class (such as Elysian, for its Call of the Abyss skill).  Another Olden Cortana can be used to increase DA/TA further, but ensure that your setup can handle the 10% hit to max HP from each Olden Cortana.  Hermanubis is a very good mainhand choice for Dark when used with Berserker (or other DA/TA providers when combined with Splitting Spirit for any class) to immediately provide your team with an extra 30% DA/TA.

  
– An additional Celeste Claw Omega will enhance your damage at low HP while an additional True Phantom Demon Blade will help at all percentages.
– Qilin Bow provides massive Normal ATK (at the cost of a 10% max HP cut) and increases Dark Allies’ DMG Cap by 10%.  Consider this if you can consistently take advantage of the extra Cap or in 1T’s /short fights when you can take advantage of large damage spikes (SS Zooey, Bahamut’s call)


Celeste Zaghnal Omega is Dark’s equivalent of Leviathan Gaze Omega/Yggdrasil Crystal Blade Omega/etc.  It provides more damage at full HP than Celeste Claw Omega, but Claws become equal or better at around ~85% HP.  While they are a decent M1 option, many players do not end up investing in any Axes due to Dark’s synergy with Enmity.  For non-Enmity options, M2 Dark heavily outclasses Axe builds for Elemental Advantage fights (or Null Element that allows Crit).

Standard M2

About This Grid

   
M2 Dark offers almost exactly the same upgrade as M2 Water, as Abyss Spine is like Tyros Zither except it has med ATK and HP instead of just med ATK.  Including one to two Spines provides a good upgrade over M1 Dark, as the extra HP and CA DMG/Cap are quite valuable; your basic attacks will lose some power for each Spine you add, but the CA DMG/Cap should make up for it.  When boosted by a single 4* Celeste Omega the first Abyss Spine will add ~20% Charge Attack DMG/Cap, the second will only add an additional ~10% Cap (CA DMG Cap increase is capped at 30% for the Sentence weapon skill).

Pooky’s Flex Recommendations

   
Same as M1.

    
There wont be much room for any filler if you are using an Ultima and/or a DA/TA MH but any of these options can be used:
– A second Abyss Spine is likely the default choice as it provides a good spread of effects and is not limited by %HP thresholds.
– Consider an additional Celeste Claw Omega if you can really take advantage of Enmity; an additional True Phantom Demon Blade will help at all percentages.
– If you use an Ultima and a Normal mod MH (a likely scenario) the value of a Bahamut Weapon goes down, especially if any Normal buffs are present (Bahamut’s call, Rage III/IV).  It is still a good choice if you need more HP.
– Consider Qilin bow if you can take advantage of the extra DMG Cap.


A 5* Qilin Sword can be used in place of a Xeno for the EX/Unknown ATK mod.  It provides slightly less power than a Xeno but also lowers Light damage received by 17.5%.

Alternate M2

About This Grid

    
A possible non-Enmity option for dark, although Abyss Gaze and Celeste Claw Omega can also be used in combination.  A grid with 4-5 Gaze provides more damage than 4-5 Claw grid when above ~60-75% HP (depends on if your Claws are 4* or 5* and how much your team benefits from Gaze’s DA).  A mix of Gazes and Claws will increase your high HP damage compared to a Claw grid, but also lower your low HP damage.  Remember that Abyss Gazes rely on Crit for damage, so they are only recommended for Elemental Advantage fights (or Null Element that allows Crit).  If you have a large amount of Normal mod weapons/buffs, you may consider replacing the Bahamut Weapon.

If you can provide your team with large amounts of sustained Dark Elemental ATK (~≥50%), you could consider using double Celeste Omega summons.  With double Celeste, your damage with 5 Abyss Gaze would likely be a bit lower on average, but more consistent (you get 100% Crit this way); you would also hit the Sentence CA Cap up skill cap with just one Abyss Spine.

Pooky’s Flex Recommendations

   
Same as M1.

     
Your options are similar to Standard M2’s.  I recommend plotting out different combinations of Gazes, Spines and Claws to see which damage curve suits your taste.


Primal

Is “No Gacha” Hades Viable? When Should I Invest In/Start Using a Primal Setup?

“No Gacha” Primal Dark is inferior to M1 Dark.  Up to two Gisla can be used to increase the power of Omega/Magna setups.  Until at least three or four Grand/Moon weapons are maxed out, preferably at least three Fallen Sword or three Gisla, it is recommended to continue using M1/M2 Dark.

Summons

 + or 

[Hades] + [Hades or Bahamut]

No Gacha

Dark’s No Gacha Primal options are currently lacking in damage options.  Until enough Grand/Moon weapons are acquired, it is recommended to use an Omega/Magna setup instead.

Gacha

Core Weapons

 
Dark has almost exactly the same options as Fire when it comes to “Gacha” weapons.  A grid containing multiple Fallen Sword (Grand weapon, Olivia’s) and/or Gisla (Moon weapon) makes up the best grid Dark has to offer.  Players can go all in on Stamina or Enmity, or even a combination of the two, to create very powerful grids for different scenarios/fights.  The amount of Fallen Sword and/or Gisla that you choose to aim for depends on your setup and the fights you plan on using it for.  There are many possibilities for you to choose from; please do your research before investing in these weapons.

Other Weapons


Blutgang (Grand Weapon, Black Knight’s) provides Massive Normal ATK as well as Small Normal ATK and Crit.  Blutgang is a good accessory weapon to include in Hades grids as it provides a large amount of Normal ATK Modifier; the Crit can also be useful for high defense targets.



Quick Links:      


Hollowsky Weapons



Other


Hollowsky Weapons

       

Supplemental Damage (also known as DMG Boosted) is an effect that some characters can provide through their skills and passives, but Hollowsky weapons are unique in that they can provide this via weapon skills.  Supplemental Damage can be utilized as another way to exceed the regular damage cap and has the potential to be a strong addition to any grid.  However, these weapons’ skills are restricted to apply only to characters with specific weapon proficiencies:

 – Spear and Katana
 – Staff and Harp
 – Axe and Melee
 – Bow and Gun
 – Sabre and Dagger

It may be hard to properly utilize these weapons if you do not possess enough characters that are compatible with them, and wanting to use an Ulitma weapon in addition to a Hollowsky weapon will further restrict your team-building options (without gimping one or more of your party members).  Therefore it is hard for me to give any general advice regarding Hollowsky weapons.  That being said, if you can field a team that synergizes with a Hollowsky weapon, in addition to an Ultima weapon, you may be able to out perform those who cannot or do not.

Some of the Hollowsky weapons also have the potential to be strong mainhand options.  As I’m writing this, the Spear, Axe and Bow appear to be good options for their respective elements (assuming the team is mostly Hollowsky compatible).  Some examples of where they might be used:
– The Spear is good MH for Fire Spear teams utilizing Ixaba Agni grids, as the Drain and Revitalize from the charge attack will help maintain Stamina (the Supplemental Damage effect also requires your characters to be above 80% HP).
– The Axe synergizes well with AK-4A Titan Grids as it requires characters to Triple Attack to trigger the Supplemental Damage.  The Axe’s charge attack provides a whopping 35% TA and an additional 10K Supplemental Damage effect to the party.  Titan grids also tend to use Ayer and Threo/Sarasa as their main attackers, who also happen to satisfy the weapon proficiency requirements of the Hollowsky Axe.
– The Bow’s charge attack buff synergizes with itself, providing a high Crit chance to the party, as it requires characters to Crit to trigger the Supplemental Damage effect.  It is even better with 5* Tweyen/Song as her charge attack buff provides a 100% chance Crit buff (the two charge attack Crit buffs stack with each other).  The Hollowsky Bow’s charge attack also provides a 5% DMG Cap up buff, allowing your hard hitting Crits to hit harder.  Utilizing a Light Bow team requires specific characters (5* Tweyen and Holiday Metera and/or Light Gun characters) and would ideally have grid DA/TA sources to make up for a lack of DA/TA or charge generating MH (read: Zeus grid with Gambanteinns) but has the potential to be a very strong composition.

Comments

  1. i think on fire on primal(its good to use a magna2 sword than a stick due its has hp boost/da + its a good main hand for sword users…who want ougi buff ta)

    1. I do mention that it is a good mainhand, but yea thats a good point. I’ll add that you could use it instead of a cane for a bit more HP.

  2. Are the m2 fire grid recomended by you or better stick it to aes build?
    And if i want to add 1 scimitar to the grid what should i remove the aes or xeno?
    Thx before

  3. I found the grid guide very useful. May I translate it into Chinese and post it on other forum? I will quote original author and link.

    1. Yea sure, if you can also provide me with a link to where you post it that would be great.

  4. – – I missed the Fenrir Showdown for fimbul farming because too weak when I started in Feb this year and it came few weeks later.. I just slot in another 2 Xuanwu mace while waiting for Fenrir to come. Four beasts event comes too often than Fenrir showdown. *sigh* I also didn’t manage to farm xeno light dagger, again weak. gonna put in huanglong gauntlet for the “unknown weapon” slot. regret that didn’t farm the xeno earth sword, lazy. AAAAAAARRRRRGGGGHHH

  5. Exact 10k words. Pooky u really outdone yourself on this guide I love you and will want to cuddle with you at night.

  6. Hi Pooky, there is a small mistake in the light M2 section. You link to Lumi Bolt instead of Lumi Sword.

  7. Nevermind, my bad. I was wrong. It’s just a bit confusing, seeing the Bolt and then the talk about the sword 😀

  8. How come you did not consider discussing in F2P zues of the weapon Bow of Illiad which covers a BIG stamina + Med DA which lights lack ? another thing is the newly 4* gungnir which offers med atk , med critical and med DA (which also lights lack). F2P zeus can be 2 bow, 2 gungnir a xeno and some cosmo swords . this is way better than magna sword build due to the fact that this build can DA.

    1. I do “discuss” it, and say that I do not recommend using them. This is because illiad+gungnir is worse than light M2 and farming 2 mlb hector bows + 2 flb gungnirs is probably more work than farming two flb metatron bows. you can find DA/TA boosts elsewhere since the grid boost of those weapons is not really that high/worth it. primal crit (on gungnir) is also not very reliable/over valued on sims.

  9. Thank you for this guide. The formatting is clear, and it’s very helpful now that I have more or less full 3* Magna 1 grids and am not sure how to go about optimizing them.

  10. Would it be possible to add segments to the flex options sections for Magna that cover some common gacha weapon inclusions, such as Gisla in Magna Dark?

  11. update primal wind guide ……. your opinion on the new weapon from tiamat malice
    Hatsoiiłhał

  12. The new limited weapon Fallen Sword FLB is out and its dark stamina, whats your thought on it?

  13. Hiya. I just have some questions about dark.

    Recently I managed to draw 2 fallen swords, Summer Zooey, Dark Knight, Beatrix, and thought that I may as well try to make something like a Hades grid. Unfortunately I don’t have Hades or Bahamut, so my first question is,

    Is an Omega x Primal setup viable?

    Second, while looking at your guide, I didn’t notice you mention the Cute Ribbon at all. Is it not a good weapon to use in a grid? It has big enmity and small attack so I thought it might be fairly powerful, especially when used in conjunction with summer zooey. I also have a similar question regarding Bea’s weapon, since the wiki doesn’t specify whether it should be reduced or kept.

    So if you wouldn’t mind sharing a bit of advise on whether those two weapons can be used, as well as on whether I can make something of what I have? After all, it would be a shame to not all of that stuff.

    Also, thanks for the great guide! It’s good to know that putting stamina and enmity together in one grid isn’t taboo, the only regret would be not being able to have full HP and 1hp at the same time.

    1. cute ribbon doesnt have FLB, so for now its just filler that people can use if they need to. gram has wasted power in double attack and crit, so gisla is just better.

      i havent looked into celeste+hades, but I’d assume it probably isn’t too great unless you have a really good source of elemental attack buffs.

  14. Hey there! I’m currently deciding between no gacha primal and upgrading my daggers to M2. I finished farming my 2nd fimbul this past event and I noticed that the guide mentions that a 2 fimbul f2p primal grid can be on par with M2 water with the right team. What is the suggested team composition that would allow for that?

    Thanks!

    1. That section is worded poorly and slightly outdated (ill see what i can do about that). Its more about what you dont have (as M2) which will make F2P primal water comparatively closer. Having a good ougi centric team (eg. vajra/s.grea)+ 5* Uno will push M2 water far fast F2P primal. If you dont have characters well suited for ougi focused teams to take advantage of europa harps, F2P Varuna becomes stronger comparatively; which could bring it close to par with M2.

  15. Ermm i running 6 light bolts, is 2 ex weap or 1 ex weap and 1 cosmic rifle a good choice here? I have a baha weap for my last slot.

    1. Do two party members benefit from cosmic rifle?
      I’d run two ex weapons. to counter the cosmic rifle.
      What Chars are you running?
      What’s your MH?

  16. Thoughts on putting diablo bows on a hades stamina grid? And also is a xeno weapon not viable in aforementioned grid?

    1. I don’t have my own FS grid, so I wouldn’t know if Diablo bows would be useful or not, but including them would reduce the damage output by a significant amount. Xeno weapons are fine, my general grid recommendation has one in it. However, if you happen to invest in 5 or more Gacha Weapons you may find there is no room for a Xeno/it wont be optimal to include.

  17. Since the release of the new wind gold moon weapon (Spear of Assail), has Zephyrus become more viable to build? Since the major problem Wind Primal had was the complete lack of Enmity/Stamina. Can a Zephyrus grid be stronger than Magna with the new addition?

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