Pooky’s GBF Weapon Grid Resource – Dark





Mainhands

Advocatus Diaboli is a great spear mainhand and has the capability to significantly increase your team’s damage output via its passive mainhand effect. The passive provides Enmity (multiplicative with weapon skills) to your party based on the MC’s HP% (see wiki page for details) and synergizes well with Dark, which mainly focuses on Enmity grids. The CA effect gives Supplemental Damage for the party (30k for 3.5 turns) and is a good way to get even more damage when you are already capping, and the party uplift (10% charge bar at the end of each turn, for 3.5 turns) can also be useful.

Hermanubis is an axe with a Charge Attack that provides 30% DA/TA to your entire party for 3.5 turns when 4-star (2.5 turns if not). It is a good mainhand choice for Berserker and Lumberjack.

Zwei Schaedel is a good mainhand for Luchador not because it has a special MH effect or an amazing CA, but because it is a melee weapon and is slot efficient for the setup (as you will want to include it in your grid even if you don’t mainhand it). The CA provides 15% TA and 10k Supplemental Damage to your party for 3.5 turns, which is synergizes well with its echo skill.

Claws of Terror‘s main selling point is its Cap Up for multiattacks. This Cap Up is availble at 4-star but only when used as a mainhand. If 5-star, the Cap Up is available even when the claws are not the mainhand weapon. The Charge Attack provides your team with Counters on DMG and Armored. The counters can do a decent amount of free damage if the boss has multihit attacks.

Fediel’s Spine is mainly for use with Chrysaor in Charge Attack burst setups. It functions like Windhose, and provides 10% Charge Bar, 30% CA DMG and 10% CA Cap Up to all allies for that turn. Having this as your Main or AUX weapon allows you to choose a key for your Dark Opus other than the Charge Burst Cap Up pendulum (which also provides 10% Charge Bar) as the 10% Charge Bar is key for setups to get a Full Chain with minimal skill usage. The weapon skills on Fediel’s Spine are also extremely powerful for Charge Attack burst setups.

Qilin Sword is another good Chrysaor mainhand, as its CA applies 15% Dark Def Down to your target, which will boost the rest of your team’s damage.

Zechariah can be used as a sustain/defensive mainhand option. Its Charge Attack provides your team with stackable DEF Up (10% per stack, max 30%) and a small Refresh (600HP cap).

The Hollowsky Blade is particularly suited for solo fights and/or fights where the extra Debuff Success and Debuff Resistance Down it provides can be useful. Its CA provides stacking 10% debuffs for each of Debuff Resistance Down, Attack Down, and Defense Down, capping at 30%. It has very useful Swordmaster/Glorybringer skills for solo battles, as the MC can cap on Defense Down with its Awakening Skill (-20% Dark Defense Down) and fully stacked CA debuffs while also providing Veil (with Resonance, an optional skill), and 24% Echo on attacks while energized. Reminder: the weapons skills of the Hollowsky Blade only apply to sword/dagger specialty allies, so it may be a “dead” slot depending on your party.

Qilin Lyre is a farmable harp mainhand with a good amount of utility. It has a static MH effect that applies to your party: 20% Debuff Success Rate and 20% boost to Skill DMG Cap; also gives immunity to skill-sealing debuffs. The Charge Attack is essentially the Clarity skill, as it removes a debuff from all parties.

True Phantom Demon Blade has a passive MH effect that boosts the MC’s stats (70% DA, 25% TA, and 20% Dodge) while they have a Mirror Image buff active. Conveniently, its CA provides a two-hit Mirror-Image buff and has a chance to apply sleep to the target. Like the other Xenos, the True Phantom Demon Blade is a strong MH for Swordmaster/Glorybringer as it has a strong 36% echo as well as an ignition Resonance skill effect if you wish to use it.

Phantasmas, when 4-star, gives 3.5 turns of 20% party DA/TA, basically a weaker version of the Hermanubis, but as a gun instead of an axe. This weapon has potential if your MC is looking to wield a gun for non-Mechanic use.

Dark Opus Weapons offer a variety of Charge Attack effects based on which Pendulums have been equipped (both the Guiding Revelation and Guiding Gospel pendulum choices modify the Charge Attack). The Charge Attack of all Dark Opus weapons provides 1 Crest stack to your party (based on the element of the Dark Opus); this effect is rare for mainhands and can be useful for certain strategies.

Element Changed Revenant/GW Weapons can offer a variety of effects on their Charge Attacks, most notably: dagger (for DA/TA), sword (for cut), fist (counters) and harp (just a harp for elements that don’t have a good harp option).

Ultima Weapon Charge Attacks provide both 30% Elemental Attack and Double Attack to your team, making them good mainhand options for whatever weapon type and element you chose to make. Remember, you can only have six different Ultima at one time, choose wisely!

Class Champion Weapons (CCW) can range in strength from niche uses to absolute powerhouse. Make sure you know what you’re getting into before your spend all your mats on a 5-star CCW!

The following five weapons are Grand Weapons and require their 4-star Uncaps to reach their full potential; make sure to weigh the opportunity costs of your resources if you plan on investing in them.

Parazonium (Orchid’s unlock weapon) is a very good dagger mainhand; basically a GW dagger on steroids. Its Charge Attack gives your party a 30% DA/TA and 15% echo buff. Great with the Splitting Spirit skill. In addition, as it is a Grand Weapon, it boasts high stats, Massive Normal ATK, and Small Normal Trium.

Unheil (Grand Ferry’s unlock weapon) is a harp mainhand with a Charge Attack that is all about doing more damage, providing a Crit buff (70% chance for 50% more damage) and a 15% DMG Cap Up buff for 2.5 turns. Somewhat ironically, the weapon itself does not have its own ATK skill, making it harder to take advantage of the extra Cap Up; instead, Unheil provides boosts to CA DMG/Cap, Chain Burst DMG/Cap, HP and debuff resistance. This weapon is usually only able to be fully utilized as a mainhand by Hades users with strong grids.

Bab-el-Mandeb (Helel ben Shalem’s unlock weapon) has a CA that synergizes with its weapon skills as it provides your party with 50k Keen (Supplemental Damage on Critical Hits) for 3.5 turns as well as a 2k shield. A MH to consider if you are capable of benefiting from Keen.

Blutgang (Black Knight’s unlock weapon) is mainly used as a sustain mainhand for hard fights where you need extra healing for your team. At 4-star it provides a 1k drain to your party for 2.5 turns, it also gives your MC stacking CA DMG/CAP Up.

Sunya (Rei’s unlock weapon) is another sustain mainhand but on a Harp rather than a sword. Its CA provides a 1.5k Refresh to your team for 2.5 turns as well as a party veil for the turn of the CA.



Grid Weapons

Omega/Magna


Celeste Claw Omega (Omega)

Amount to Acquire

Pooky’s Minimum: 4
Nice to Have: 5

Skills

Medium Omega ATK
Small Omega Enmity

Comments

The core of standard Omega/Magna Dark grids. Claws are good because they have two Omega damage mods (ATK and Enmity) that are multiplicative with each other and are boosted by Celeste Omega summon(s). They also exist in the element with Zooey/Conjunction for easy activation of Enmity. You should farm at least 4, and it would be good to have 5. They are good at 4-star, but even better at 5-star (you probably wont need more than 4 5-star claws).


Katana of Renunciation (Dark Opus)

Amount to Acquire

Pooky’s Minimum: 1

Skills

Big Omega Majesty (ATK/HP)
Cap Up option
Omega modifier option

Comments

At 5-star, Dark Opus weapons are one of the strongest weapons in the game and due to having two skills boostable by summons and a Cap Up option. You can only get one Katana of Renunciation and 5-starring your Dark Opus is a high priority achievement for Omega/Magna Dark users. Dark Opus weapons are decent at 4-star, but only offer the Big Majesty and the Cap Up option.

As with all Dark Opus weapons, in addition to the Omega version, there is a Primal (Normal mod; Repudiation) version; however, they are not optimal for use in Omega grids. On the other hand, the Omega version can sometimes be utilized in Primal grids.


Abyss Spine (Regalia)

Amount to Acquire

Pooky’s Minimum: 1-3
Nice to Have: 4

Skills

Medium Omega Majesty (ATK/HP)
Medium Omega Sentence (CA DMG/Cap Up)

Comments

The Abyss Spine’s Sentence skill is great for maximizing CA DMG. The base skill boosts CA DMG/Cap Up by 9.5% (22.8% when boosted one Celeste Omega, 36.1% with two). The Omega Sentence CA DMG bonus caps at 100% and the CA Cap Up bonus caps at 30%. Having one or two 4-star Abyss Spines is suitable for regular use, but you will want three or four for optimizing Charge Attack Burst setups. The Medium Majesty is also very useful for when you need more HP.


Zechariah (Regalia)

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have/Niche: 1

Skills

Big Omega Stamina
Small Omega HP

Comments

Zechariah is a new weapon that is nice to have, but is not required for end game Omega/Magna Dark. However, If you want to explore Stamina strategies you will want one, as this is the only Omega Stamina skill other than Dark Opus. My calculations did not find a use for two Zechariah in any end game grids.


Abyss Gaze (Regalia)

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have/Niche: 4

Skills

Medium Omega ATK
Medium Omega Restraint (DA/Crit)

Comments

Abyss Gaze are generally inferior to Celeste Claw Omega due to Dark’s overall synergy with Enmity, but offer a decent non-enmity option when paired with Stamina weapons such as the Dark Opus and Fediel’s Spine (and Zechariah). Each 4-star Abyss Gaze provides 6.5% Crit (15.6% when boosted one Celeste Omega, 24.7% with two). Therefore, the best use (i.e. most consistent results) of Abyss Gaze is with four copies in double Celeste Omega setups, which provides 98.8% Crit.


Ancient Cortana (Olden Primal)

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have/Niche: 1
Meme: 3

Skills

Big Omega Tyranny (ATK/HP Cut)
Big Omega Trium (DA/TA)

Comments

Ancient Cortana is mentioned due to its Trium skill. At 4-star/slvl15 it provides 7% DA/TA (16.8% when boosted one Celeste Omega, 26.6% with two). This weapon is generally not used very often any more, as the Trium skill loses its value when your characters have guaranteed multiattacks (most common source is Death’s call), but it might be useful for setups that don’t have guaranteed multiattacks. Note that the Tyranny skill inflicts a 10% HP cut to your party. **Meme math alert** Omega Trium is capped at 50%, which can be achieved with two Ancient Cortana with double Celeste Omega, or three with single Celeste Omega.


EX/Unknown


Claws of Terror (Astral)

Amount to Acquire

Pooky’s Minimum: 1

Skills

Unwordly EX ATK
Cap Up for multiattacks

Comments

The Claws of Terror offer the largest EX ATK modifier out of any other Dark weapon (25% @ slvl10, 33% @ slvl15, 37% @ slvl20) and is almost always included in Dark grids. A 3-star Astral is comparable to 4-star Xenos. At 4-star it provides 10% Cap Up for multiattacks if mainhand, at 5-star it provides the Cap Up even if not mainhand. You can only get one, but getting at least a 4-star Claws of Terror should be a high priority and the 5-star is very nice to have.


Zwei Schaedel (Proving Grounds)

Amount to Acquire

Pooky’s Minimum: 1

Skills

Big EX ATK
Echo for 3rd hit of TAs

Comments

Zwei Schaedel has Big EX ATK (18% @ slvl15) and has a unique skill that provides 20% echo on the third hit of Triple Attacks. It is good to include in your grid when you have guaranteed TAs, and has good synergy with the Hollowsky Axes proc on the third hit of TAs (if you are using Melee/Axe specialty characters). The echo skill doesn’t stack so you only need one. Proving Grounds doesn’t come around very often, so make sure you 3-star one when its running (4-star can be uncapped at any time).


True Phantom Demon Blade and Advocatus Diaboli (Xeno)

Amount to Acquire

Pooky’s Minimum: 1 Spear
Nice to Have: 1 of Each

Skills

Massive EX ATK
Mainhand Effects

Comments

Xeno weapons were the original “highest EX ATK modifier weapons” (23% @ slvl15) but have fallen out of favour in most grids due to newer weapons being stronger. Currently, their main use is as mainhands. I would give priority to the Advocatus Diaboli (great mainhand for spear classes) if you can only get one, but I recommend 4-staring one of each. They are still useful as grid filler, and are likely your best EX option if you do not have the Astral Weapon or weapon specialty synergy for Hollowksy Weapons.


Qilin Sword (Beast)

Amount to Acquire

Pooky’s Minimum: 1?
Nice to Have: 1

Skills

Big EX ATK
Lessen Light DMG taken

Comments

The Qilin Sword is part of a Beasts series of EX weapons with an additional defensive skill that lessens damage taken from the element you have elemental advantage against. It has the capability to go to lvl200/slvl20, providing 21% EX ATK and lessening Light damage taken by 17.5%. It is a good option to include if you feel like you are taking too much damage from a Light boss. Out of the Dark Beast Weapons, I would recommend getting Qilin Bow first, then Qilin Sword. That said, the Qilin Sword is a very good option to have for Chrysaor Charge Attack burst setups.



Normal


Bahamut Weapons

Amount to Acquire

Pooky’s Minimum: one that affects your full party
Nice to Have: all ATK/HP variants

Skills

Normal ATK/HP (type/race restricted)

Comments

Bahamut Weapons are the default Normal ATK weapons to include in Omega/Magna grids as they provide very large base Normal ATK and HP modifiers (32% ATK and 18% HP @slvl15). The catch is that Bahamut Coda Weapons only apply to two specific races (e.g. Dagger of Bahamut Coda skills apply to Humans and Erunes); note that your MC and Primal/”Other” characters can benefit from any Bahamut Weapon. The ATK and HP bonuses from Bahamut Weapons are capped at 50%, but using multiple to reach this cap is very niche (usually only for stacking HP). It is generally recommended to acquire the Dagger and Sword as parties commonly fit the race requirements of these two Bahamut Weapons.


Qilin Bow (Beast)

Amount to Acquire

Pooky’s Minimum: 1

Skills

Massive Normal Tyranny (ATK and HP Cut)
DMG Cap Up

Comments

Qilin Bow offers Massive Tyranny (25.5% Normal ATK @ slvl20 and -10% HP) as well as 10% DMG Cap Up. It is a great option/substitute for a Bahamut Weapon if you can make use of the DMG Cap Up increase. The 10% HP cut usually isn’t a problem once you are strong enough to utilize the extra Cap Up.


Fediel’s Spine (Ancestral)

Amount to Acquire

Pooky’s Minimum: 1
Nice to Have: 2

Skills

Massive Normal Stamina
Supplemental DMG for CAs

Comments

Fediel’s Spine is an amazing weapon for Charge Attack based strategies; it provides Supplemental DMG (up to 600k) on CAs based on how high your HP% is. Having one 4-star will help you achieve setups capable of quickly farming of event raids. The Supplemental DMG bonus appears to stack up to 1mil, so you can utilize up to two. It is also a great weapon to include for Stamina based strategies as it provides 22.4% Normal Stamina (@slvl15); note that the Stamina skill is not boosted by Hades summon.


Hermanubis (Epic)

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have: 1
Meme: 2

Skills

Medium Normal Majesty (ATK/HP)
Excelsior (CA Cap Up)

Comments

Hermanubis’ main purpose is mostly for an Axe mainhand, but it can be used in grid as it provides a flat 15% CA Cap Up (@ slvl15) that can stack up to 30%, therefore you would only ever need a maximum of two 4-star copies. It’s use in Omega/Magna grids is not very common but if you are trying to maximize the limits of CA DMG, you may want to include one or two. Note that the Excelsior CA Cap Up can stack with the Sentence skill from Abyss Spine (up to 30% each, 60% total).


Special/Other


Scythe of Darkherald (Seraphic)

Amount to Acquire

Pooky’s Minimum: 1

Skills

Seraphic Modifier
Small Normal Majesty (ATK/HP)

Comments

The Seraphic Weapon is the backbone of any grid being used in a fight where you have Elemental Advantage. The Seraphic Modifier is a special modifier that increases your final damage and cap against enemies that are weak to you. It is a priority to uncap your Seraphic Weapon to SSR, as the SR only give up to 10% Seraphic Mod, while SSR gives 20%, and the 4-star SSR provides up to 23%. The Small Normal Majesty is not very important as it is a fairly weak skill for Omega/Magna grids, but provides a decent HP boost for Primal grids.


Cosmic Gauntlet (Cosmos)

Amount to Acquire

Pooky’s Minimum: 1

Skills

Boost to stats of melee weapons
DMG Cap up (based on # of melee weapons)

Comments

Cosmic Weapons have a unique skill in that they boost the stats of other weapons that share the same type by 50% once level 120. (Cosmic Gauntlet boosts the stats of all equipped melee weapons). In addition, it also boosts your DMG Cap by 1% per equipped weapon of its type (with Cosmic Gauntlet, 6 total melee weapons equipped gives 6% DMG Cap Up). For Omega/Magna Dark, the Cosmic Gauntlet is basically the only Cosmos to consider using (unless you are memeing), and is a decent grid choice if you have at least 6 total melee weapons (including the Cosmic). The stat boost applies to the bonuses from pluses, so they get stronger if you add pluses to the boosted weapon type.


Hollowsky Weapons

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have: Axe, Blade
Niche: others

Skills

EX ATK, other boost and Supplemental DMG effect
(weapon specialty restricted)

Comments

Hollowksy Weapons each have skills that provide some form of Supplemental DMG as well as 20% EX ATK and another effect, but the skills only apply to characters of certain weapon specialties. The Hollowksy Axe is often included in Dark grids due to its synergy with Luchador and TA Burst setups, which often include Melee specialty characters. The Hollowksy Blade is worth considering for solo fights and/or fights where the extra Debuff Success (and CA Debuffs if mainhand) may prove to be useful.


Ultima Weapons

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have: any

Skills

Normal ATK/HP and Other Boost
(weapon specialty restricted)
Cap Up option (all allies)

Comments

Consider an Atma/Ultima Weapon if your team consists of characters that share weapon specialties in order to benefit from a Gauph Key. It can also be used (even if you lack shared specialties) if you need the DMG Cap option from its Ultima Key. The Strife Gauph Key (20% DA/TA) is normally the default choice, but setups can also utilize the Strength (Stamina) or Zeal (Enmity) keys. With Astral and Dark Opus Weapons providing the same/similar type of Cap Up options, Ultima Weapons have fallen out of favour in end game grids, but they can still be quite useful in certain cases and can be strong for players who do not yet have all the “overpowered” weapons.


Scales of Dominion (Epic)

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have/Niche: 1

Skills

Skill DMG Cap Up
EX ATK and DMG Cap Up (requires “Highlander”, all equipped weapons must be different)

Comments

The Scales of Dominion (aka Anubis Staff) have the potential to help you to reach the 20% grid cap for DMG Cap Up bonuses (if used with other DMG Cap Up weapons). However, the issue most of the time is properly utilizing the raised DMG Cap, as in most cases, a Highlander grid (all equipped weapons must be different) is weaker than the other common grid options. There are certain situations/setups that can properly take advantage of the Scales of Dominion; however, players need to understand when, where, why, and how to do so before trying to throw together a Highlander grid.


Draconic Fire (Draconic)

Amount to Acquire

Pooky’s Minimum: 0
Nice to Have/Niche: 1

Skills

EX Progression
Defensive skill option
Big Majesty Option (Omega or Normal)

Comments

Draconic Weapons have the restriction that they cannot be used at the same time as a Dark Opus Weapon, this makes them niche almost automatically due to the power of Dark Opus Weapons. However, the appeal of Draconic Weapons is that they offer a very strong defensive option on their 2nd skill, which can be useful for fights that dish out lots of damage, especially if you want to Full Auto and/or solo. These weapons are not very good until 5-star and require a large investment to get to max level/slvl.

The elemental “lessen damage taken” skill has a Cap of 30%, and Draconic weapons reach this Cap @ slvl20. This means they should not be used with the Rose Queen/Beast series weapons with similar “lessen damage taken” skills.



Omega/Magna – Standard

Summons (Celeste Omega + Bahamut or Celeste Omega)

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Weapons shown:

Omega/Magna:

EX/Unknown:

Normal:
none

Special/Other:

About This Grid

This is your standard Omega/Magna Dark grid; it is very powerful at low HP due to the Celeste Claw Omega (and Enmity Dark Opus if you have it). The standard summon pairing is Celeste Omega and Bahamut, but double Celeste Omega can be considered if you have consistent Elemental Attack buffs. While the Katana of Renunciation (Dark Opus) is usable at 4-star, uncapping your Dark Opus to 5-star is a high priority as it is one of the strongest weapons in the game. For a 5-star (ULB) Dark Opus, Stamina (Strength) or Enmity (Zeal) pendulums are common choices; Enmity is generally better if you are at low HP (i.e. using Zooey), but Stamina is essential for fast farming in event raids (like story event raids or EX+ in Unite and Fight).

The Abyss Spine’s Medium Sentence Skill provides 22.8% CA Cap Up and CA DMG when boosted by a single 5-star Celeste Omega. As additional Abyss Spines only provide 7.2% CA Cap up (up to 30%) and 22.8% CA DMG (up to 100%), one Abyss Spine should be sufficient for most setups. For double Celeste Omega setups, only one Abyss Spine should be used as it reaches the 30% CA Cap Up limit by itself and provides 36.1% CA DMG. The Abyss Spine also has Medium Omega Majesty (boost to ATK and HP), and therefore you can consider using additional Abyss Spines if you need more HP.

The flex spots should be chosen for whatever suits your use. However, the first flex is likely to be your choice of a mainhand and it is generally advised to add one Normal Weapon, like a Qilin Bow (for Cap Up) or Bahamut Weapon (for HP). Note that Coda Bahamut Weapon skills only apply to two specific races (e.g. Dagger of Bahamut Coda applies to only Humans and Erunes). EX Weapons (Hollowsky, Proving Grounds, Xenos), an Ultima Weapon, additional Omega Weapons (Claws/Spines) or a Cosmic Gauntlet are also common weapons chosen to fill out the grid. If you want to add more than two flex options, consider replacing a Celeste Claw Omega first.



Omega/Magna – Alternate

Summons (Celeste Omega + Celeste Omega)

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Weapons shown:

Omega/Magna:

EX/Unknown:

Normal:

Special/Other:

About This Grid

This grid provides Omega players with an alternate (i.e. Stamina) play-style from the Standard grid. My calculations estimate that, at 95-100% HP, this grid is about as strong a standard enmity grid at 40-55% HP (in a vacuum; no buffs or characters considered). To be utilized optimally, this grid needs support from your strategy and setup to maintain high or full HP. The three pillars of this grid are the 5-star Stamina Dark Opus, Fediel’s Spine, and four Abyss Gaze. This setup uses a pairing of two 5-star Celeste Omegas to net you 98.8% Crit with the four Abyss Gaze. It is not recommended to use this grid without having at least the Stamina Dark Opus. The Fediel’s Spine is also a core piece in the grid, but can be replaced by a Zechariah if you do not have one; however, the expected damage is lower. Incorporating Elemental Attack buff(s) into this setup (via your mainhand, characters, or summon calls) will provide a large damage boost, but it can still perform decently without any.

This grid is quite rigid in its weapon choices. The flex spot is mainly for your mainhand choice. If you can use one of the grid weapons as your mainhand, the best choices for damage at high HP are the Zechariah or a Normal Weapon (Bahamut Weapon/Qilin Bow). Using more than one Zechariah does not offer a boost in damage. The Abyss Spine can be removed for a Zwei Schaedel or Hollowsky Axe for strategies that do not utilize Charge Attacks, such as Luchador Triple Attack bursting (e.g. using Nier and Death’s call).



Omega/Magna – Charge Attack Burst

Summons (Celeste Omega + Huanglong)

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or (Huanglong + Huanglong)

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Weapons shown:

Omega/Magna:

EX/Unknown:

Normal:

Special/Other:

About This Grid

This grid should allow players to defeat farmable raids with minimal skill usage; its main use is for farming Bait Chunks (meat) in the Unite and Fight event, but it is also useful for quickly bursting other pubbed/farmable raids. With the right characters and summons (pluses and the crew ship buff help), it is possible to defeat the Unite and Fight Extreme+ boss with just 1-2 skills and then attacking (or even no skills during Strike Time!). A Stamina pendulum on a 5-star Dark Opus is very important for reducing the amount of skills required to kill the Extreme+ boss. It is possible to achieve 1 skill Extreme+ boss kills without a Fediel’s Spine, but its Stamina and Supplemental DMG skills are very powerful for this strategy and will make it much easier to achieve such a feat.

The first flex spot is likely to be your mainhand choice, which depends on the Class that you are using. Chrysaor likes to use weapons such as a Qilin Sword, Fediel’s Spine, Dark Opus, and/or Wasserspeier as the Main and AUX weapons. Cavalier utilizes a Gun as mainhand for an extra passive Stamina boost. The Claws of Terror are also a good pick, due to the Counters on Damage buff, if the boss has a guaranteed multi-hit trigger; conveniently, the Unite and Fight Extreme+ bosses have a guaranteed multi-hit trigger. Additional flex slots can be filled with weapons such as a fourth Abyss Spine, second Fediel’s Spine, Bahamut Weapon, or Ultima Weapon (with a Stamina Gauph Key). In the case that you are using the Claws of Terror as a mainhand and relying on the counter damage, a Celeste Claw Omega may be a good flex choice (depends on how much damage you take).

To pack the most punch, the summon combination of Celeste Omega and Huanglong is normally preferred; however, Charge Attack Burst comps can also utilize a summon pairing of two Huanglongs, mainly for farming Very Hard or Extreme event raids without using any skills (or very minimal skill usage). Very hard bosses can somewhat easily be taken down by attacking immediately and unleashing 3 Charge Attacks; this strategy requires the Shield of Eternal Splendor wonder and Seox in the 2nd character slot to pull off. It is also possible to defeat bosses with more HP (e.g. the Unite and Fight Extreme+ boss) by using 1-2 skills with this setup; however, such a feat may require certain characters and/or a very strong grid (e.g. two copies of Fediel’s Spine and possibly even some Grand/Gacha weapons).



Omega/Magna – Triple Attack Burst

Summons (Celeste Omega + Qilin or Shiva)

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Weapons shown:

Omega/Magna:

EX/Unknown:

Normal:

Special/Other:

About This Grid

This grid is used for dishing out large amounts of damage in a short amount of time, but the strategy has some strict requirements in order to be properly executed. The key parts for this strategy include: Zooey, Nier, and Death. With these three components and an Enmity grid, players can maintain their HP at 1 to dish out hard hitting guaranteed Triple Attacks. The Claws of Terror or Zwei Schaedel are normally used as the mainhand weapon.

The basic strategy is to deploy Nier’s World of Death and Love field effect and then use Death’s call effect to knock out Nier. Knocking out Nier with Death’s call triggers Nier’s Unfinished Business, which inflicts foes with 50% Defense Down and inflicts all allies with 50% Defense Down, 100% DA/TA Down, and prevents them from being healed; in addition, Death’s call grants guaranteed Triple Attacks to all allies for four turns, negating the 100% DA/TA from Unfinished Business. Zooey’s conjunction skill is used to drop to 1HP and, due to Unfinished business, your MC, 2nd slot character, and 3rd slot character will stay at 1HP. Heavy hitting characters (e.g. 5-star Seox) are normally placed in the 2nd and/or 3rd spots to take advantage of the maximum Enmity bonus. Then use Tagteam and attack. You will probably also want to use a few key buff skills (e.g. Seox’s 1st skill).

Qilin support summon is used to reset key skills (e.g. Tagteam and damage immunity skills) and allow for additional turns to be taken without dying. Shiva support summon is used to burst even more on the second attacking turn (Tagteam is usually saved to be used with Shiva’s assassin buff on the second turn). Also remember that the Unchallenged buff from Zooey’s Conjunction normally protects you from everything…except plain damage.

There are several variants of this strategy, some can even survive through the full four turns of the Unfinished Business debuff. You will need to find out what works for you and fine tune your own strategy, depending on how much damage you need to do and how much time you have to do so. Note that the Tagteam attack is normally refreshed, as it does not have the regular lockout time that you would normally get from an actual attack. Therefore, unless you have slow refresh times, you can increase your DPS by refreshing your Tagteam.

Regarding the Katana of Renunciation (Dark Opus) and The Claws of Terror (Astral Weapon). The Claws of Terror are normally included in the grid, however, if you have a 5-star Enmity Dark Opus with the one-foe attack Cap Up option, it is not mandatory. BUT, if you do not have this, then the Claws of Terror become mandatory either as mainhand (if only 4-star) or in grid (if 5-star). If your Dark Opus is not 5-star with the Enmity pendulum, then it should not be included in this grid (replace it with a Celeste Claw Omega).

The flex spots are quite rigid in their choices. Choices include an additional Celeste Claw Omega, Hollowsky Axe, and/or Ultima Claw (with an Enmity Gauph Key). The Hollowsky Axe and Utlima Claw should only be used if your party members (other than Zooey) have Fist or Axe weapon specialty. If you are bursting bosses that are not Light, replace the Seraphic Weapon with one of these options.

If you find you cannot get your burst out in time before the boss dies, you can try using a Stamina grid/version instead. They key point being that you can save some time by not casting Zooey’s Conjunction (the animation takes a while and for many users refreshing the animation does not save time). You will need an entirely different grid for this strategy and will want to use a Bahamut or Celeste Omega support summon.



Primal Gacha Weapons

Core Weapons


Fallen Sword (Grand weapon, Olivia’s) and/or Gisla (Moon weapon) are usually the core of Hades grids. Fallen Sword has Massive Normal ATK (22% @ Slvl 15) and Medium Normal Stamina (9.56% at 100% HP) and Gisla has Normal Big II ATK (20% @ Slvl 15) and Medium Normal Enmity. Players can go all in on Stamina or Enmity, or even a combination of the two, to create very powerful grids for different scenarios/fights. The amount of Fallen Sword and/or Gisla that you choose to aim for depends on your setup and the fights you plan on using it for. Dark Enmity tends to dominate high-end racing scenarios as far as I know, but there are many possibilities for you to choose from. Please do your research before investing in any Primal grid.

Other Weapons


Unheil (Grand Weapon, Ferry’s) is a weapon with two unique skills – Big Glory and Medium Grace. Big Glory is basically an upgraded version of Big Sentence that also boosts Chain Burst Specs; it provides 12.5% CA DMG, 6.8% CA Cap Up, 14.5% Chain Burst DMG, and 6.8% Chain Burst Cap Up at Slvl 15; respectively it gives 27.5%, 14.96%, 31.9% and 14.96% with single Hades and 42.5%, 23.12%, 49.3%, and 23.12% with double Hades. The CA Cap Up caps at 30% like other Sentence weapons, so the maximum amount of Unheils you’d likely want to use is two. In addition to Glory, Unehil has Medium Grace, which boosts HP (17%) and debuff resistance (value not yet known). Unheil does not have a regular ATK skill, and is therefore hard to fully utilize if the rest of your grid is not already powerful enough to function with one less ATK skill. It can be useful to add to your collection once you have established a strong base grid.


Blutgang (Grand Weapon, Black Knight’s) provides Massive Normal ATK (22% @ Slvl 15) as well as Small Normal ATK (12%) and Crit (3%). Blutgang is a good accessory weapon to include in Hades grids as it provides a large amount of Normal ATK Modifier that acts as a strong base to go with Stamina/Enmity; the Crit can also be useful for high defense targets and/or topping off a 100% Crit setup.


Sunya (Grand Weapon, Rei’s) has Big Progression and Medium Enmity. At slvl15, Big Progression skill provides 1.2% Dark Elemental ATK per turn, up to 15%. It is boostable by Hades, which means it can give up to 36% Dark Elemental ATK with one Hades and 57% with two Hades. It is a good choice for double Hades setups in longer fights where the Progression skill has a chance to ramp up. Note that the Progression skill stack up to a Cap of 75%.


Bab-el-Mandeb (Grand Weapon, Helel ben Shalem’s) has Big II Crit and Medium Majesty. The interesting thing to note about this weapon is the Big II Crit skill (12% @ Slvl 15). For single Hades, a single Axe provides 28.8% Crit Chance and for double Hades, it provides 45.6% Crit Chance. This means that two Bab-el-Mandeb in double Hades setups gives 91.2% Crit Chance.


Parazonium (Grand Weapon, Orchid’s) provides Massive Normal ATK and Small Normal Trium. While a decent weapon in a vacuum, it is not recommended to invest in Parazonium purely for grid use. The Trium skill has low value compared to an additional attack modifier as Dark setups commonly include characters and summons that provide guaranteed multiattacks.



15 thoughts on “Pooky’s GBF Weapon Grid Resource – Dark”

  1. What about Zooey’s and Gisla-chan’s weapons in Dark primal? Or is that just going to be added with highlander?

    Reply
    • Also all of the new grand progression weapons could be on there, since it saves changing your opus final skill lol

      Reply
  2. Correction on Bab-el-Mandeb’s description- the axe only has Big II Crit and Medium Majesty. No Big II ATK. 😉

    Reply
    • I did do calculations for highlander stamina dark omega grids, they are not very strong so I do not believe there are many cases, if any, where their use is required/needed/warranted. I will leave it to players to understand the game well enough so that they can determine when and where using highlander may be viable or beneficial. Highlander enmity dark omega grids are also in a similar situation.

      Reply
  3. Have to say, the newest layout for this page is super clean and clear about everything you’d ever want to know, really looking forward to seeing this for other eles, and amazing work here!

    Reply
  4. Thank you for updating this guide!! it is super helpful for someone who is building their grids still! new format is great too! thank you!

    Reply

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